Recent advances in surface performance capture have demonstrated highly realistic reconstruction of human motion sequences acquired in a multi-camera studio. Free-viewpoint rendering techniques allow video-realistic replay of captured motions with interactive viewpoint control. However, current approaches do not provide methods for real-time motion and appearance manipulation, hindering the reuse of captured data. Non-sequential temporal alignment techniques enable the conversion of an unstructured set of 3D videos into temporally consistent mesh sequences with shared topology and vertex correspondence, known as 4D videos. The work presented in this thesis aims to develop methods to exploit 4D video datasets of human motion. In particular, ...
International audienceWe propose to generate novel animations from a set of elementary examples of v...
As a new alternative to standard motion capture, 4D surface capture is motivated by the increasing d...
This paper presents a framework for creating realistic virtual characters that can be delivered via ...
Recent advances in surface performance capture have demonstrated highly realistic reconstruction of ...
A 4D parametric motion graph representation is presented for interactive animation from actor perfor...
character animation with a 4D parametric motion graph A 4D parametric motion graph representation is...
We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) ...
4D Video Textures (4DVT) introduce a novel representation for rendering video-realistic interactive ...
4D human performance capture aims to create volumetric representations of observed human subjects pe...
In this paper we introduce a video-based representation for free viewpoint visualization and motion ...
Figure 1: Appearance interpolation between two 4D videos of walking and jogging motions (a and e, hi...
Multiple view reconstruction of human performance as a 3D video has advanced to the stage of capturi...
Over the past decade, markerless performance capture, through multiple synchronised cameras, has eme...
In this paper we introduce an approach to high-level parameterisation of captured mesh sequences of ...
This paper introduces Deep4D a compact generative representation of shape and appearance from captur...
International audienceWe propose to generate novel animations from a set of elementary examples of v...
As a new alternative to standard motion capture, 4D surface capture is motivated by the increasing d...
This paper presents a framework for creating realistic virtual characters that can be delivered via ...
Recent advances in surface performance capture have demonstrated highly realistic reconstruction of ...
A 4D parametric motion graph representation is presented for interactive animation from actor perfor...
character animation with a 4D parametric motion graph A 4D parametric motion graph representation is...
We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) ...
4D Video Textures (4DVT) introduce a novel representation for rendering video-realistic interactive ...
4D human performance capture aims to create volumetric representations of observed human subjects pe...
In this paper we introduce a video-based representation for free viewpoint visualization and motion ...
Figure 1: Appearance interpolation between two 4D videos of walking and jogging motions (a and e, hi...
Multiple view reconstruction of human performance as a 3D video has advanced to the stage of capturi...
Over the past decade, markerless performance capture, through multiple synchronised cameras, has eme...
In this paper we introduce an approach to high-level parameterisation of captured mesh sequences of ...
This paper introduces Deep4D a compact generative representation of shape and appearance from captur...
International audienceWe propose to generate novel animations from a set of elementary examples of v...
As a new alternative to standard motion capture, 4D surface capture is motivated by the increasing d...
This paper presents a framework for creating realistic virtual characters that can be delivered via ...