One of the big challenges in bringing simulations into the classroom is the question of how (or even whether) to assess them. In this presentation, I will consider the underlying logics of simulations, which in turn suggest a number of assessment strategies. These include assessing knowledge acquisition, skills development and critical reflection. Beyond that immediate challenge, the presentation will also throw some light on related questions of feedback and simulation design
As a current trend in teaching, simulation games play an active and important role in the area of te...
Introduction Given barriers to learner assessment in the authentic clinical environment, simulated p...
There have been few attempts to introduce frameworks that can help support tutors evaluate education...
One of the big challenges in bringing simulations into the classroom is the question of how (or even...
Simulations are employed widely as teaching tools in political science, yet evidence of their pedago...
Considerable research findings have demonstrated the value of simulations in motivating and engaging...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
overview of the emerging landscape for simulation, games and assessments in the particular context o...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
Alarge proportion of commercially available simulation games are designed to teach participants to m...
In previous work in this series, Ebner and Druckman have analyzed the widely assumed (but surprising...
This paper discusses certain critical concerns regarding the usefulness of simulation games as educa...
The use of games in education necessitates investigations on how to successfully transpose learning ...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
As a current trend in teaching, simulation games play an active and important role in the area of te...
Introduction Given barriers to learner assessment in the authentic clinical environment, simulated p...
There have been few attempts to introduce frameworks that can help support tutors evaluate education...
One of the big challenges in bringing simulations into the classroom is the question of how (or even...
Simulations are employed widely as teaching tools in political science, yet evidence of their pedago...
Considerable research findings have demonstrated the value of simulations in motivating and engaging...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
overview of the emerging landscape for simulation, games and assessments in the particular context o...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
Alarge proportion of commercially available simulation games are designed to teach participants to m...
In previous work in this series, Ebner and Druckman have analyzed the widely assumed (but surprising...
This paper discusses certain critical concerns regarding the usefulness of simulation games as educa...
The use of games in education necessitates investigations on how to successfully transpose learning ...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
As a current trend in teaching, simulation games play an active and important role in the area of te...
Introduction Given barriers to learner assessment in the authentic clinical environment, simulated p...
There have been few attempts to introduce frameworks that can help support tutors evaluate education...