Stereo reproduction of spatial audio allows the creation of stable acoustic images when the listener is placed in the sweet spot, a small region in the vicinity of the axis of symmetry between both loudspeakers. If the listener moves slightly towards one of the sources, however, the images collapse to the loudspeaker the listener is leaning to. In order to overcome such limitation, a stereo reproduction technique that adapts the sweet spot to the listener position is presented here. This strategy introduces a new approach that maximizes listener immersion by rendering object-based audio, in which several audio objects or sources are placed at virtual locations between the stereo span. By using a video tracking device, the listener is allowe...
In this paper the correction of the degradation of the stereophonic illusion during sound reproducti...
This paper describes the use of a binaural localization model to evaluate the utility of a new stere...
3D audio systems are effective when the listener's head location is close to the head location assum...
Stereo reproduction of spatial audio allows the creation of strong acoustic images when the listener...
This work introduces a listener-position adaptive stereo reproduction system. The proposed apparatus...
This work introduces a listener-position adaptive stereo reproduction system 10 that allows for the ...
Dataset supports: Simon Galvez, M. et al (2016). Object based audio reproduction using a listener-p...
Advances in computer technology and low cost cameras open up new possibilities for three dimensional...
The spatial reproduction of sound in a conventional stereo system works in a small area which is loc...
In immersive and interactive audio-visual content, there is very significant scope for spatial misal...
Reproduced sound through a stereophonic system can produce the illusion of a sound stage in front of...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
\u3cp\u3eIn this paper the correction of the degradation of the stereophonic illusion due to off-cen...
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial s...
Advances in computer technology and low cost cameras open up new possibilities for three dimensional...
In this paper the correction of the degradation of the stereophonic illusion during sound reproducti...
This paper describes the use of a binaural localization model to evaluate the utility of a new stere...
3D audio systems are effective when the listener's head location is close to the head location assum...
Stereo reproduction of spatial audio allows the creation of strong acoustic images when the listener...
This work introduces a listener-position adaptive stereo reproduction system. The proposed apparatus...
This work introduces a listener-position adaptive stereo reproduction system 10 that allows for the ...
Dataset supports: Simon Galvez, M. et al (2016). Object based audio reproduction using a listener-p...
Advances in computer technology and low cost cameras open up new possibilities for three dimensional...
The spatial reproduction of sound in a conventional stereo system works in a small area which is loc...
In immersive and interactive audio-visual content, there is very significant scope for spatial misal...
Reproduced sound through a stereophonic system can produce the illusion of a sound stage in front of...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
\u3cp\u3eIn this paper the correction of the degradation of the stereophonic illusion due to off-cen...
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial s...
Advances in computer technology and low cost cameras open up new possibilities for three dimensional...
In this paper the correction of the degradation of the stereophonic illusion during sound reproducti...
This paper describes the use of a binaural localization model to evaluate the utility of a new stere...
3D audio systems are effective when the listener's head location is close to the head location assum...