We address speaker comparison by listening in a game-like environment, hypothesized to make the task more motivating for naive listeners. We present the same 30 trials selected with the help of an x-vector speaker recognition system from VoxCeleb to a total of 150 crowdworkers recruited through Amazon's Mechanical Turk. They are divided into cohorts of 50, each using one of three alternative interface designs: (i) a traditional (nongamified) design; (ii) a gamified design with feedback on decisions, along with points, game level indications, and possibility for interface customization; (iii) another gamified design with an additional constraint of maximum of 5 'lives' consumed by wrong answers. We analyze the impact of these interface desig...
Artificial listeners are virtual agents that can listen attentively to a human speaker in a dialog. ...
The purpose of the current study was to determine the accuracy of a current voice recognition device...
International audienceThis paper presents an overview of a state-of-the-art text-independent speaker...
Listeners can effortlessly understand speech from any speaker, which is remarkable given the enormou...
Listeners can effortlessly understand speech from any speaker, which is remarkable given the enormou...
We summarise a series of experiments we have carried out over the last three years on CALL-SLT, a sp...
In this work, we compare the performance of human listeners and two well known speaker verification ...
International audienceListening tests are used in various sound-related research areas. Such tests g...
The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition ...
We describe an experiment carried out using a French version of CALL-SLT, a web-enabled CALL game in...
There is broad consensus that speech sound development is a gradual process, with acoustic measures ...
Speaker comparison by listening is a valuable resource, for instance, in human voice discrimination ...
We describe an experiment carried out using a French version of CALL-SLT, a web-enabled CALL game in...
Designing robust listening experiments is a critical component of research on generative music syste...
The task of automatic speaker recognition, wherein a system verifies or determines a speaker's ident...
Artificial listeners are virtual agents that can listen attentively to a human speaker in a dialog. ...
The purpose of the current study was to determine the accuracy of a current voice recognition device...
International audienceThis paper presents an overview of a state-of-the-art text-independent speaker...
Listeners can effortlessly understand speech from any speaker, which is remarkable given the enormou...
Listeners can effortlessly understand speech from any speaker, which is remarkable given the enormou...
We summarise a series of experiments we have carried out over the last three years on CALL-SLT, a sp...
In this work, we compare the performance of human listeners and two well known speaker verification ...
International audienceListening tests are used in various sound-related research areas. Such tests g...
The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition ...
We describe an experiment carried out using a French version of CALL-SLT, a web-enabled CALL game in...
There is broad consensus that speech sound development is a gradual process, with acoustic measures ...
Speaker comparison by listening is a valuable resource, for instance, in human voice discrimination ...
We describe an experiment carried out using a French version of CALL-SLT, a web-enabled CALL game in...
Designing robust listening experiments is a critical component of research on generative music syste...
The task of automatic speaker recognition, wherein a system verifies or determines a speaker's ident...
Artificial listeners are virtual agents that can listen attentively to a human speaker in a dialog. ...
The purpose of the current study was to determine the accuracy of a current voice recognition device...
International audienceThis paper presents an overview of a state-of-the-art text-independent speaker...