This work uncovers perceptions of the Czech society concerning cultural and social role of a digital entertainment (computer games and videogames) as a relatively new interactive media form. The author tries to verify validity of a presumption that the digital entertainment is an object of a cultural stigma that was formed by combination of various factors which are closely specified in the work. According to the author, present perception of the digital entertaiment in society is formed by a media panic that repeated itself regularly in the course of history. Amongst other significant determinants one can find certain stereotypical viewes, efforts of a ruling class to sustain status quo and struggle of various social groups over cultural d...
Práce se zabývá počítačovými hrami se zaměřením na jejich historii a hodnotící systémy dělící je do ...
The aim of this study is to investigate digital games with respect to sociocultural aspects and exam...
The purpose of the article is to identify the peculiarities and tendencies of the development of dig...
Main purpose of this thesis is to pursue the question whether it is possible to find differences (an...
The thesis focuses on the reactions of readers to new ways of journalistic texts about computer game...
Gry cyfrowe są dziś medium powszechnie kojarzonym i chętnie wykorzystywanym. Sięgają po nie osoby w ...
The aim of the article is to analyze the problem of socialization of modern youth in the era of tota...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The constant evolution of ICT changes the habits and way of life of today´s generation. At the same ...
the article is devoted to the study of the influence of game industry products, both on the individu...
Introduction. The article analyzes the problem of socio-cultural threats to the digital transformati...
Today's information society is changing dramatically along with the evolution of technology, which i...
(in english): Bachelor thesis is dealing with usage of digital educational games from student's poin...
Diploma thesis called "Digital Generation. Involvement of Information and Communication Technology i...
The thesis deals with the phenomenon of new media and its influence on the society. The work especia...
Práce se zabývá počítačovými hrami se zaměřením na jejich historii a hodnotící systémy dělící je do ...
The aim of this study is to investigate digital games with respect to sociocultural aspects and exam...
The purpose of the article is to identify the peculiarities and tendencies of the development of dig...
Main purpose of this thesis is to pursue the question whether it is possible to find differences (an...
The thesis focuses on the reactions of readers to new ways of journalistic texts about computer game...
Gry cyfrowe są dziś medium powszechnie kojarzonym i chętnie wykorzystywanym. Sięgają po nie osoby w ...
The aim of the article is to analyze the problem of socialization of modern youth in the era of tota...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The constant evolution of ICT changes the habits and way of life of today´s generation. At the same ...
the article is devoted to the study of the influence of game industry products, both on the individu...
Introduction. The article analyzes the problem of socio-cultural threats to the digital transformati...
Today's information society is changing dramatically along with the evolution of technology, which i...
(in english): Bachelor thesis is dealing with usage of digital educational games from student's poin...
Diploma thesis called "Digital Generation. Involvement of Information and Communication Technology i...
The thesis deals with the phenomenon of new media and its influence on the society. The work especia...
Práce se zabývá počítačovými hrami se zaměřením na jejich historii a hodnotící systémy dělící je do ...
The aim of this study is to investigate digital games with respect to sociocultural aspects and exam...
The purpose of the article is to identify the peculiarities and tendencies of the development of dig...