Title: Graphical 3D Editor for the AGE Project Author: Tomáš Herceg Department: Department of Distributed and Dependable Systems Supervisor: Mgr. Pavel Ježek, Department of Distributed and Dependable Systems Supervisor's e-mail address: pavel.jezek@dsrg.mff.cuni.cz Abstract: The goal of the thesis is to create an editor of graphical three-dimensional scenes. The editor is going to be an AGE project add-in. Because the AGE project is by the time of writing this thesis still in development its first version should be implemented as well as a part of this thesis. The 3D editor add-in should support creation of simple 3D primitives, manipulation with vertices, faces and mesh parts and also should contain basic tools for texture mapping. The Mic...
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow,...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
Visual effects for stereoscopic 3D contents, experiences from the Don't Look Back-project is a descr...
Title: Graphical 3D Editor for the AGE Project Author: Tomáš Herceg Department: Department of Distri...
: Advances in computer technology have made interactive 3D graphics systems a common tool for a vari...
Thesis is focused on evaluation of available tools for 3D application development. In one selected t...
Present work studies possibilities of creating the vector graphics editor, which would be able to wo...
The goal of this thesis is to create a user manual, describing the format of X3D and its growing pot...
Web3D is most certainly an intriguing world. Its story has changed suddenly with the advent of WebGL...
Abstract In this paper we present the Eclipse project GEF3D. It is a frame-work for three-dimensiona...
Title: Graphical engine for FPS Author: Jan Forch Department: Department of Software Engineering Sup...
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...
The technology available today offers us various ways in creating and producing three-dimensional me...
In this report, the design of a 3D graphic editor is provided with object-oriented technology and Op...
This electronic version was submitted by the student author. The certified thesis is available in th...
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow,...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
Visual effects for stereoscopic 3D contents, experiences from the Don't Look Back-project is a descr...
Title: Graphical 3D Editor for the AGE Project Author: Tomáš Herceg Department: Department of Distri...
: Advances in computer technology have made interactive 3D graphics systems a common tool for a vari...
Thesis is focused on evaluation of available tools for 3D application development. In one selected t...
Present work studies possibilities of creating the vector graphics editor, which would be able to wo...
The goal of this thesis is to create a user manual, describing the format of X3D and its growing pot...
Web3D is most certainly an intriguing world. Its story has changed suddenly with the advent of WebGL...
Abstract In this paper we present the Eclipse project GEF3D. It is a frame-work for three-dimensiona...
Title: Graphical engine for FPS Author: Jan Forch Department: Department of Software Engineering Sup...
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...
The technology available today offers us various ways in creating and producing three-dimensional me...
In this report, the design of a 3D graphic editor is provided with object-oriented technology and Op...
This electronic version was submitted by the student author. The certified thesis is available in th...
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow,...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
Visual effects for stereoscopic 3D contents, experiences from the Don't Look Back-project is a descr...