Goal of this thesis is to implement interactive 3D editor able to work with unorganized point-clouds. Nontraditional graphics primitive needs nontraditional editing tools, author should propose and implement several instruments and verify their behavior in real editing tasks. Particular problems to be solved: efficient data representation and persistence, normal vector computation, dynamic level-of-detail, isotropic point density, etc
With the development of 3D measurement systems, dense colored point clouds are increasingly availabl...
This paper presents a tool that enables the direct editing of surface features in large point-clouds...
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, main...
Goal of this thesis is to implement interactive 3D editor able to work with unorganized point-clouds...
Editing 3D models is often performed on triangular meshes. We generalize editing operations based on...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
This paper describes a new out-of-core multi-resolution data structure for real-time visualization a...
In this paper we compare the time and space complexity of editing operations on two data structures ...
The subject matter of this work is a concept of an interactive 3D terrain editor. Its basic function...
This work describes important periods of making application on editing 3D scene. It concerns a progr...
The human enters into the information age in 21st century; the computer science and technology are d...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
With the development of 3D measurement systems, dense colored point clouds are increasingly availabl...
This paper presents a tool that enables the direct editing of surface features in large point-clouds...
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, main...
Goal of this thesis is to implement interactive 3D editor able to work with unorganized point-clouds...
Editing 3D models is often performed on triangular meshes. We generalize editing operations based on...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
This paper describes a new out-of-core multi-resolution data structure for real-time visualization a...
In this paper we compare the time and space complexity of editing operations on two data structures ...
The subject matter of this work is a concept of an interactive 3D terrain editor. Its basic function...
This work describes important periods of making application on editing 3D scene. It concerns a progr...
The human enters into the information age in 21st century; the computer science and technology are d...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
With the development of 3D measurement systems, dense colored point clouds are increasingly availabl...
This paper presents a tool that enables the direct editing of surface features in large point-clouds...
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, main...