The presented work deals with procedural generation of planetary bodies and their rendering in realtime. We take a closer look on one of the available methods and we try to improve the visual quality of produced models. We don't consider geophysical correctness of the planetary surface during the generation, nor we do any physical simulations to create the planets. We present what is possible by using several numbers, noise generator and fractal functions. We emphasize aesthetic feeling, and we try to other similar effect to the Google Earth, i.e., the opportunity to view a planet from high altitudes as well as a close-up zoom to the surface. Besides, we allow exporting generated models into external format suitable for processing in a 3D m...
International audienceSpace has fascinated and inspired people since almost the beginning of the hum...
In this report, we provide an overview of the design of a real-time 3D terrain rendering program bei...
Although a thoroughly researched topic, terrain rendering still presents challenges. For instance, ...
The presented work deals with procedural generation of planetary bodies and their rendering in realt...
International audienceWe propose an original method for generating planets with a high level of deta...
Celem niniejszej pracy magisterskiej jest przedstawienie metody, która została wykorzystana do rende...
International audienceSpace has fascinated and inspired people since almost the beginning of the hum...
International audienceWe present a procedural method for authoring synthetic tectonic planets. Inste...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
In computer graphics there exist mainly two ways to represent 3D shapes: implicit methods and explic...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Procedural modeling methods greatly facilitate the process of modeling 3D objects that mimic real-wo...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
Planet rendering plays an important role in universe visualization and geographic visualization. The...
International audienceSpace has fascinated and inspired people since almost the beginning of the hum...
In this report, we provide an overview of the design of a real-time 3D terrain rendering program bei...
Although a thoroughly researched topic, terrain rendering still presents challenges. For instance, ...
The presented work deals with procedural generation of planetary bodies and their rendering in realt...
International audienceWe propose an original method for generating planets with a high level of deta...
Celem niniejszej pracy magisterskiej jest przedstawienie metody, która została wykorzystana do rende...
International audienceSpace has fascinated and inspired people since almost the beginning of the hum...
International audienceWe present a procedural method for authoring synthetic tectonic planets. Inste...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
In computer graphics there exist mainly two ways to represent 3D shapes: implicit methods and explic...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Procedural modeling methods greatly facilitate the process of modeling 3D objects that mimic real-wo...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
Planet rendering plays an important role in universe visualization and geographic visualization. The...
International audienceSpace has fascinated and inspired people since almost the beginning of the hum...
In this report, we provide an overview of the design of a real-time 3D terrain rendering program bei...
Although a thoroughly researched topic, terrain rendering still presents challenges. For instance, ...