This papers examines formation of prices in virtual economy World of Warcraft, and its interconnection with real economy through Real Money Trade - exchange of in-game currency for real cash. Paper nds, that WoW economy is heavily leveraged through this channel, namely that it determines price level within the game. It empirically shows that causes of long-run in ation of currency are EUR/CNY FX rate and patches issued by game operator. Later on author builds general microeconomic model of arti cial scarcity, to explain motivation of game operator to in ate own currency. Last chapter is devoted to potential of virtual currencies, argumenting with thoughts of Karl Menger, that these currencies may be able to compete with real ones. Paper hea...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
Virtual worlds like World of Warcraft and Second Life are slowly becoming recognized by researchers ...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This thesis analyses the impact of real exchange rate and the official exchange ratio of fiat curren...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
The objective of the study was to determine whether the virtual economy of World of Warcraft in fact...
This bachelor thesis aims to analyze in its first part the price development of WoW token after its ...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...
Virtual economies present in games such as World of Warcraft have the potential to be used as a test...
The aim of the paper is an analysis of the way and circumstances under which inflation can occur in ...
Tato bakalářská práce ve své první části analyzuje vývoj ceny WoW (World fo Warcraft) tokenu po uved...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
Virtual worlds like World of Warcraft and Second Life are slowly becoming recognized by researchers ...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This thesis analyses the impact of real exchange rate and the official exchange ratio of fiat curren...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
The objective of the study was to determine whether the virtual economy of World of Warcraft in fact...
This bachelor thesis aims to analyze in its first part the price development of WoW token after its ...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...
Virtual economies present in games such as World of Warcraft have the potential to be used as a test...
The aim of the paper is an analysis of the way and circumstances under which inflation can occur in ...
Tato bakalářská práce ve své první části analyzuje vývoj ceny WoW (World fo Warcraft) tokenu po uved...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
Virtual worlds like World of Warcraft and Second Life are slowly becoming recognized by researchers ...