Crowd simulations are a popular narrative tool in the entertainment industry and rely heavily on crowd characters for their effectiveness. The traditional processes employed for modeling characters are expensive and impractical for creating crowd character models, leading to the development and use of combinatorial methods. While combinatorial methods are effective at creating large numbers of unique character variations, they lack the flexibility to create characters outside the range of possible variations. This limitation is particularly troublesome in production circumstances that entail frequent fluctuations in character asset requests and in real-time interactive experiences. This is primarily because it is difficult to predetermine t...
Abstract Scenes with crowds of dressed virtual humans are getting more attention and importance in 3...
Virtual tridimensional creatures are active actors in many types of applications nowadays, such as v...
We introduce a facial deformation system that helps the character setup process and gives artists th...
In this thesis I present a fast, efficient, and production friendly method to generate a crowd of fu...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
In this thesis, several different methods for improving the visual quality of a crowd system for fea...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Abstract In crowd simulation, 3D (three-dimensional) character modeling is an important topic since ...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
In this master thesis, we have developed a framework to automate the process of generating animation...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
The general trend in character modeling is toward the personalization of models with higher levels o...
Pure geometric techniques have emerged as viable real-time alternatives to those traditionally used ...
Abstract Scenes with crowds of dressed virtual humans are getting more attention and importance in 3...
Virtual tridimensional creatures are active actors in many types of applications nowadays, such as v...
We introduce a facial deformation system that helps the character setup process and gives artists th...
In this thesis I present a fast, efficient, and production friendly method to generate a crowd of fu...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
In this thesis, several different methods for improving the visual quality of a crowd system for fea...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Abstract In crowd simulation, 3D (three-dimensional) character modeling is an important topic since ...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
In this master thesis, we have developed a framework to automate the process of generating animation...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
The general trend in character modeling is toward the personalization of models with higher levels o...
Pure geometric techniques have emerged as viable real-time alternatives to those traditionally used ...
Abstract Scenes with crowds of dressed virtual humans are getting more attention and importance in 3...
Virtual tridimensional creatures are active actors in many types of applications nowadays, such as v...
We introduce a facial deformation system that helps the character setup process and gives artists th...