We have found a formulation that improves upon the best values for rendezvous search on the complete graph developed in 1990 by Anderson and Weber. The markstart formulation was first proposed by Baston and Gal and we have proved their ideas and developed expansions of the problem on the complete graph. Utilizing tokens is only worthwhile when there are n locations and no more than n−1 tokens. For the n=3 case, we proved an optimal solution where players do not wait at the start and have an expected rendezvous time of t=2.The use of the markstart formulation improved the existing optimal solution by 25%. Furthermore, we introduced using Anderson-Weber strategies to determine an expected rendezvous time when players do not converge to one d...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
The astronaut problem is an open problem in the field of rendezvous search. The premise is that two ...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit‐speed after a ...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
A classic "rendezvous search" problem is the "astronaut problem," in which two agents are placed on ...
Rendezvous search finds the strategies that players should use in order to find one another when the...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
Two agents are placed randomly on nodes of a known graph. They are aware of their own position, up t...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
The astronaut problem is an open problem in the field of rendezvous search. The premise is that two ...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit‐speed after a ...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
A classic "rendezvous search" problem is the "astronaut problem," in which two agents are placed on ...
Rendezvous search finds the strategies that players should use in order to find one another when the...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
Two agents are placed randomly on nodes of a known graph. They are aware of their own position, up t...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
The astronaut problem is an open problem in the field of rendezvous search. The premise is that two ...