© 2020 Owner/Author. Differentiable rendering computes derivatives of the light transport equation with respect to arbitrary 3D scene parameters, and enables various applications in inverse rendering and machine learning. We present an unbiased and efficient differentiable rendering algorithm that does not require explicit boundary sampling. We apply the divergence theorem to the derivative of the rendering integral to convert the boundary integral into an area integral. We rewrite the converted area integral to a form that is suitable for Monte Carlo rendering. We then develop an efficient Monte Carlo sampling algorithm for solving the area integral. Our method can be easily plugged into a traditional path tracer and does not require dedic...
Physically based rendering is widely used due to its ability to create compelling, photorealistic im...
In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically fo...
We present a method to automatically compute correct gradients with respect to geometric scene param...
International audienceDifferentiable rendering has recently opened the door to a number of challengi...
Physics-based differentiable rendering---which is concerned with estimating derivatives of photoreal...
Gradient-based methods are becoming increasingly important for computer graphics, machine learning, ...
This electronic version was submitted by the student author. The certified thesis is available in th...
Physically-based rendering algorithms generate photorealistic images of virtual scenes. By simulatin...
International audienceReasoning about 3D scenes from their 2D image projections is one of the core p...
199 pagesPhotorealistic rendering is a fundamental component of computer graphics. To render photore...
We present a differentiable volume rendering solution that provides differentiability of all continu...
We present novel samplers and algorithms for Monte Carlo rendering. The adaptive image-plane sampl...
We present a novel approach to differentiable rendering for participating media, addressing the chal...
Rendering realistic images requires solving the notoriously hard physically-based light transport pr...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Physically based rendering is widely used due to its ability to create compelling, photorealistic im...
In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically fo...
We present a method to automatically compute correct gradients with respect to geometric scene param...
International audienceDifferentiable rendering has recently opened the door to a number of challengi...
Physics-based differentiable rendering---which is concerned with estimating derivatives of photoreal...
Gradient-based methods are becoming increasingly important for computer graphics, machine learning, ...
This electronic version was submitted by the student author. The certified thesis is available in th...
Physically-based rendering algorithms generate photorealistic images of virtual scenes. By simulatin...
International audienceReasoning about 3D scenes from their 2D image projections is one of the core p...
199 pagesPhotorealistic rendering is a fundamental component of computer graphics. To render photore...
We present a differentiable volume rendering solution that provides differentiability of all continu...
We present novel samplers and algorithms for Monte Carlo rendering. The adaptive image-plane sampl...
We present a novel approach to differentiable rendering for participating media, addressing the chal...
Rendering realistic images requires solving the notoriously hard physically-based light transport pr...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Physically based rendering is widely used due to its ability to create compelling, photorealistic im...
In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically fo...
We present a method to automatically compute correct gradients with respect to geometric scene param...