This thesis investigates connectivity as a generative and aesthetic object through arts-based research. It engages contemporary digital media perspectives while reviewing the impacts of technological advances on connectivity and Internet infrastructure. Along with comparisons of cyberculture and new media artworks, the article extends the discussion by introducing a series of personal works in each chapter. The models, developed from the author's artistic practice, emphasize how participatory and performative pieces create a new generative system with personal mobile devices and Web applications. Discourses prompted by these models respond to what happens on the Internet and use the Internet as the fundamental element to set forms and rules...
Via various forms of audio-visual communications, from chat protocols, net and software art to onlin...
In this article, we explore a new role for the computer in art as a reector of popular culture. Movi...
Generative media systems present an opportunity for users to leverage computational systems to make ...
University of Technology Sydney. Faculty of Arts and Social Sciences.This research abstracts a histo...
This thesis project accompanies a multimedia art installation, which is an interactive experience de...
More-than-human networks and the impact of material non-human entities have come into focus, in both...
The 'Internet Arts' are a new field that has emerged from the new media revolution. There are many ...
This thesis aims to analyze how interfacing affects viewer experiences and viewer positions, and how...
This thesis introduces the use of technological failure in visual arts, described as glitch art in t...
This paper examines the role of Internet technology as an important factor in the creative processes...
In the digital age artistic work aims to conceive of interactive mechanisms as much as to produce fo...
The artistic work in the Internet era joins the creation of interactive artworks with the production...
This article investigates the relationship between art and technology, pointing the constants of a p...
We begin by examining the tensions between political and aesthetic aspects of cyberculture. Initiall...
This article investigates the relationship between art and technology, pointing the constants of a p...
Via various forms of audio-visual communications, from chat protocols, net and software art to onlin...
In this article, we explore a new role for the computer in art as a reector of popular culture. Movi...
Generative media systems present an opportunity for users to leverage computational systems to make ...
University of Technology Sydney. Faculty of Arts and Social Sciences.This research abstracts a histo...
This thesis project accompanies a multimedia art installation, which is an interactive experience de...
More-than-human networks and the impact of material non-human entities have come into focus, in both...
The 'Internet Arts' are a new field that has emerged from the new media revolution. There are many ...
This thesis aims to analyze how interfacing affects viewer experiences and viewer positions, and how...
This thesis introduces the use of technological failure in visual arts, described as glitch art in t...
This paper examines the role of Internet technology as an important factor in the creative processes...
In the digital age artistic work aims to conceive of interactive mechanisms as much as to produce fo...
The artistic work in the Internet era joins the creation of interactive artworks with the production...
This article investigates the relationship between art and technology, pointing the constants of a p...
We begin by examining the tensions between political and aesthetic aspects of cyberculture. Initiall...
This article investigates the relationship between art and technology, pointing the constants of a p...
Via various forms of audio-visual communications, from chat protocols, net and software art to onlin...
In this article, we explore a new role for the computer in art as a reector of popular culture. Movi...
Generative media systems present an opportunity for users to leverage computational systems to make ...