International audienceWe propose an original technique to sample surfaces generated by stereoscopic acquisition systems. Our motivation is to simplify the long and fastidious sampling pipeline, for such acquisition systems.The idea is to make the sampling of the surfaces directly on the pair of stereoscopic images, instead of doing it on the meshes created by triangulation of the point clouds given by the acquisition system.More precisely, we present a feature-preserving sampling, done directly in the stereoscopic image domain, while computing the inter-sample distances in the 3D space, in order to reduce the distortion due the embedding in R3. We focus on Poisson-disk sampling, because of its nice blue noise properties.Experimental results...
Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitu...
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scen...
The surface of natural or human-made objects usually comprises a collection of distinct regions char...
International audienceWe propose an original technique to sample surfaces generated by stereoscopic ...
International audienceWe propose in this paper a novel sampling method and an improvement of a spect...
We propose a novel algorithm for blue noise sampling inspired by the Smoothed Particle Hydrodynamics...
International audienceWe present a noval approach to surface reconstruction from multiple images. Th...
The purpose of stereo is extracting 3-dimensional (3D) information from 2-dimensional (2D) images, w...
Isotropic point distribution is crucial in remeshing process to generate a high-quality mesh. In thi...
Blue noise point sampling is one of the core algorithms in computer graphics. In this paper, we pres...
Abstract—Blue noise point sampling is one of the core algorithms in computer graphics. In this paper...
Poisson-disk sampling is a popular sampling method because of its blue noise power spectrum, but gen...
Two-dimensional images and three-dimensional volumes have become a staple ingredient of our artistic...
Blue noise point sampling is one of the core algorithms in computer graphics. In this paper, we pres...
Following the recent progress of surface acquisition systems, geometry processing algorithms quickly...
Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitu...
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scen...
The surface of natural or human-made objects usually comprises a collection of distinct regions char...
International audienceWe propose an original technique to sample surfaces generated by stereoscopic ...
International audienceWe propose in this paper a novel sampling method and an improvement of a spect...
We propose a novel algorithm for blue noise sampling inspired by the Smoothed Particle Hydrodynamics...
International audienceWe present a noval approach to surface reconstruction from multiple images. Th...
The purpose of stereo is extracting 3-dimensional (3D) information from 2-dimensional (2D) images, w...
Isotropic point distribution is crucial in remeshing process to generate a high-quality mesh. In thi...
Blue noise point sampling is one of the core algorithms in computer graphics. In this paper, we pres...
Abstract—Blue noise point sampling is one of the core algorithms in computer graphics. In this paper...
Poisson-disk sampling is a popular sampling method because of its blue noise power spectrum, but gen...
Two-dimensional images and three-dimensional volumes have become a staple ingredient of our artistic...
Blue noise point sampling is one of the core algorithms in computer graphics. In this paper, we pres...
Following the recent progress of surface acquisition systems, geometry processing algorithms quickly...
Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitu...
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scen...
The surface of natural or human-made objects usually comprises a collection of distinct regions char...