We model peer-to-peer live streaming as a multistage congestion game where certain strategy restrictions allow, at equilibrium, to minimize both streaming duration and congestion. We also propose a distributed algorithm (ConGaS) that can be easily executed at peers, enabling them to coordinate toward streaming optimization. Finally, ConGaS is compared against two other dissemination policies through experimental evaluation, and simulations confirm the viability and efficacy of the former
Abstract—In multimedia applications such as IPTV, it is nat-ural to accommodate multiple coexisting ...
As a basic requirement of live peer-to-peer multimedia streaming sessions, the streaming playback ra...
Due to peer instability and time-varying peer up-load bandwidth availability in live peer-to-peer (F...
We model peer-to-peer live streaming as a multistage congestion game where certain strategy restrict...
Peer-to-peer live streaming can be modeled as a multistage congestion game where certain strategy re...
We model peer-to-peer real-time streaming as a multistage congestion game with strategies consisting...
This work mainly proposes to model real-time streaming in congestion game form: at each stage, given...
In live peer-to-peer streaming, a video stream is transmitted to a large population of viewers, thro...
In recent years, research efforts tried to exploit peer-to-peer (P2P) systems in order to provide Li...
Peer-to-peer streaming has emerged as a killer application in today's Internet, delivering a large v...
In this paper, we formulate and study a capacity allocation game between a set of receivers (players...
In peer-to-peer (P2P) live streaming applications such as IPTV, it is natural to accommodate multipl...
Peer-to-peer media streaming framework has been widely considered as a promising platform for delive...
In multimedia applications such as IPTV, it is natural to accommodate multiple coexisting peer-to-pe...
Abstract—This paper presents an asynchronous distributed algorithm to manage multiple trees for peer...
Abstract—In multimedia applications such as IPTV, it is nat-ural to accommodate multiple coexisting ...
As a basic requirement of live peer-to-peer multimedia streaming sessions, the streaming playback ra...
Due to peer instability and time-varying peer up-load bandwidth availability in live peer-to-peer (F...
We model peer-to-peer live streaming as a multistage congestion game where certain strategy restrict...
Peer-to-peer live streaming can be modeled as a multistage congestion game where certain strategy re...
We model peer-to-peer real-time streaming as a multistage congestion game with strategies consisting...
This work mainly proposes to model real-time streaming in congestion game form: at each stage, given...
In live peer-to-peer streaming, a video stream is transmitted to a large population of viewers, thro...
In recent years, research efforts tried to exploit peer-to-peer (P2P) systems in order to provide Li...
Peer-to-peer streaming has emerged as a killer application in today's Internet, delivering a large v...
In this paper, we formulate and study a capacity allocation game between a set of receivers (players...
In peer-to-peer (P2P) live streaming applications such as IPTV, it is natural to accommodate multipl...
Peer-to-peer media streaming framework has been widely considered as a promising platform for delive...
In multimedia applications such as IPTV, it is natural to accommodate multiple coexisting peer-to-pe...
Abstract—This paper presents an asynchronous distributed algorithm to manage multiple trees for peer...
Abstract—In multimedia applications such as IPTV, it is nat-ural to accommodate multiple coexisting ...
As a basic requirement of live peer-to-peer multimedia streaming sessions, the streaming playback ra...
Due to peer instability and time-varying peer up-load bandwidth availability in live peer-to-peer (F...