This paper presents a new virtual reality (VR)‐based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incor-porating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. Our novel approach introduces VR environments designed to provide a visual representation of materials and components that can be reintroduced into the supply chain at the end of life and their removal procedures and material provenance. A case study methodology was applied to a purposely designed CE building, namely the Legacy Living Lab (L3). To reflect the real-life building, L3’s BIM model was combined with Unify game software to advance the...
Virtual Reality (VR) has a long history of its development, but it was popularized in ...
In this paper, a circular-economy framework is applied to the prefabricated building sector to explo...
Virtual Reality (VR) is regarded as a high-end user-computer interface that involves real-time simul...
This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences ...
This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences ...
As the most resource intensive and wasteful industry, the construction sector is causing enormous so...
During the last decades, the construction industry became more complex and informative, especially i...
The benefits and applications of virtual reality (VR) in the construction industry have been investi...
BIM, gamification, and Virtual Reality applications are more often used to serve the interests of De...
Present-day construction projects are characterized by short-term partnerships between multidiscipli...
Game engine based technologies are becoming a more common platform for immersive head mounted displa...
Introduction: Despite the recent trends in technology, construction projects are becoming increasing...
How can virtual reality be used in the operation, design and construction of the built environment? ...
Within education, site visits are acknowledged as a beneficial means to reinforce association betwee...
Presented at CONVR 2022, 16th-19th November 2022, Seoul, South Korea.Modern architectonic designs ar...
Virtual Reality (VR) has a long history of its development, but it was popularized in ...
In this paper, a circular-economy framework is applied to the prefabricated building sector to explo...
Virtual Reality (VR) is regarded as a high-end user-computer interface that involves real-time simul...
This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences ...
This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences ...
As the most resource intensive and wasteful industry, the construction sector is causing enormous so...
During the last decades, the construction industry became more complex and informative, especially i...
The benefits and applications of virtual reality (VR) in the construction industry have been investi...
BIM, gamification, and Virtual Reality applications are more often used to serve the interests of De...
Present-day construction projects are characterized by short-term partnerships between multidiscipli...
Game engine based technologies are becoming a more common platform for immersive head mounted displa...
Introduction: Despite the recent trends in technology, construction projects are becoming increasing...
How can virtual reality be used in the operation, design and construction of the built environment? ...
Within education, site visits are acknowledged as a beneficial means to reinforce association betwee...
Presented at CONVR 2022, 16th-19th November 2022, Seoul, South Korea.Modern architectonic designs ar...
Virtual Reality (VR) has a long history of its development, but it was popularized in ...
In this paper, a circular-economy framework is applied to the prefabricated building sector to explo...
Virtual Reality (VR) is regarded as a high-end user-computer interface that involves real-time simul...