With the advancement of immersive virtual reality (VR) there are various possibilities with the introduction of these technologies. Preparing students to effectively navigate, contribute to, and participate in virtual environments appears to be an important set of stem-related competencies in the future. This chapter describes the VR Education Model (VEM), describing elements of this technology and its possible application in the classroom. One factor in student underachievement in stem subjects may be a heavy reliance upon textual representations at the expense of more visuo spatial representations. Therefore, the use of VR may be particularly beneficial when representing and learning about stem-related concepts. The authors envisage a num...
In this paper, the research team will discuss the lessons learned from the design of a new Introduct...
Human-Computer Interaction and technology-aided instruction are beginning to focus on Virtual Realit...
ABSTRACT – This paper presents findings from a project for introducing virtual reality (VR) technolo...
With the advancement of immersive virtual reality (VR) there are various possibilities with the intr...
Skills in science, technology, engineering, and mathematics (STEM) are increasingly in demand. Theor...
Learning science concepts are very often challenging, especially when complex concepts are involved....
irtual reality (VR), as an informative medium, possesses the potential to engage students with immer...
Providing a high-quality online education is becoming an important mission of higher education insti...
In the education process, students face problems with understanding due to the complexity, necessity...
Welcome to "Exploring New Realities: Virtual Reality in Education." In this book, we embark on a jou...
Educating current and future generations of American children to live in an information society is a...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
The globalization, innovation, and rapid spread of advanced technologies in different fields, includ...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...
In this paper, the research team will discuss the lessons learned from the design of a new Introduct...
Human-Computer Interaction and technology-aided instruction are beginning to focus on Virtual Realit...
ABSTRACT – This paper presents findings from a project for introducing virtual reality (VR) technolo...
With the advancement of immersive virtual reality (VR) there are various possibilities with the intr...
Skills in science, technology, engineering, and mathematics (STEM) are increasingly in demand. Theor...
Learning science concepts are very often challenging, especially when complex concepts are involved....
irtual reality (VR), as an informative medium, possesses the potential to engage students with immer...
Providing a high-quality online education is becoming an important mission of higher education insti...
In the education process, students face problems with understanding due to the complexity, necessity...
Welcome to "Exploring New Realities: Virtual Reality in Education." In this book, we embark on a jou...
Educating current and future generations of American children to live in an information society is a...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
The globalization, innovation, and rapid spread of advanced technologies in different fields, includ...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...
In this paper, the research team will discuss the lessons learned from the design of a new Introduct...
Human-Computer Interaction and technology-aided instruction are beginning to focus on Virtual Realit...
ABSTRACT – This paper presents findings from a project for introducing virtual reality (VR) technolo...