[EN] The purpose of this article is the graphic and virtual reconstruction of the project for the utopian design The Walking City , carried out by Ron Herron in 1964 and published in the architectural magazine Archigram. The main objective of the work is to generate a simulation of the project that allowed users not only to visit the city in a virtual way, but to interact with it, inhabit it and get to feel it.The article includes the graphic documentation made prior to the generation of the model in virtual reality. It is as a fundamental element for the analysis of the project, complementing the existing original documents.The workflow carried out from the preparation of the initial documents to the work on video game engines for its us...
The representation area is nowaday called upon to face new challenges for new computer technologies ...
The research paper describes the development of a user friendly 3D virtual world. For the research, ...
Este trabajo de centra en realizar una experiencia inmersiva de realidad virtual a partir de un docu...
[ES] El levantamiento arquitectónico llevado a cabo con nuevas tecnologías, como el escáner láser o ...
El propósito fundamental que motiva el desarrollo del trabajo de investigación se establece en defin...
The application of virtual reality for cultural heritage, environment, and landscape planning could ...
International audienceThis article proposes to discuss a research/design methodology aimed at develo...
The aim of the chapter is to investigate on different forms of representation for visualizing and co...
The application of virtual reality to cultural heritage, environment, and landscape planning is extr...
During the last few years, Virtual Reality (VR) technology has evolved at an impressive pace. The ne...
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle o...
[EN] The recreation of the historical environment of emblematic urban spaces in our cities through i...
With the constant advance of technology, new means of heritage’s digital documentation have em...
The application of virtual reality to cultural heritage, environment, and landscape planning is extr...
The present paper deals with the use of Virtual Reality (VR) techniques supporting the management of...
The representation area is nowaday called upon to face new challenges for new computer technologies ...
The research paper describes the development of a user friendly 3D virtual world. For the research, ...
Este trabajo de centra en realizar una experiencia inmersiva de realidad virtual a partir de un docu...
[ES] El levantamiento arquitectónico llevado a cabo con nuevas tecnologías, como el escáner láser o ...
El propósito fundamental que motiva el desarrollo del trabajo de investigación se establece en defin...
The application of virtual reality for cultural heritage, environment, and landscape planning could ...
International audienceThis article proposes to discuss a research/design methodology aimed at develo...
The aim of the chapter is to investigate on different forms of representation for visualizing and co...
The application of virtual reality to cultural heritage, environment, and landscape planning is extr...
During the last few years, Virtual Reality (VR) technology has evolved at an impressive pace. The ne...
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle o...
[EN] The recreation of the historical environment of emblematic urban spaces in our cities through i...
With the constant advance of technology, new means of heritage’s digital documentation have em...
The application of virtual reality to cultural heritage, environment, and landscape planning is extr...
The present paper deals with the use of Virtual Reality (VR) techniques supporting the management of...
The representation area is nowaday called upon to face new challenges for new computer technologies ...
The research paper describes the development of a user friendly 3D virtual world. For the research, ...
Este trabajo de centra en realizar una experiencia inmersiva de realidad virtual a partir de un docu...