The enormous expansion of the video game sector, driven by the emergence of live video game streaming platforms and the professionalisation of this hobby through e-sports, has spurred interest in research on the relationships with potential adverse effects derived from cumulative use. This study explores the co-occurrence of the consumption and viewing of video games, based on an analysis of the motivations for using these services, the perceived positive uses, and the gamer profile. To that end, a multilayer perceptron artificial neural network is developed and tested on a sample of 970 video game users. The results show that the variables with a significant influence on pathological gaming are the motivation of a sense of belonging...
Background and Aims: Internet Gaming Disorder (IGD) exhibits neurobiological similarities with other...
[[abstract]]近年來在休閒娛樂觀念抬頭與網路普及率上升下,觀看實況成為一項新興的活動。經文獻探討後,透過替代性滿意動機、知識動機、互動性、技巧與挑戰影響沉浸體驗,最終影響再惠顧意圖,本研究嘗...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
Background and aims: Video game live-streaming platforms are widely used by gamers. However, the exc...
A particularly striking new phenomenon in recent years is the live streaming of video games through ...
Live video game stream has been around for a few years but only during the time of the pandemic did ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
The games industry has, during the past decades, evolved into one of the largest forms of entertainm...
This dissertation provides a comprehensive examination into social live-streaming services (SLSSs), ...
Live-streaming in the game industry have grown fast and is becoming popular as a form of online ente...
The study aimed at exploring the viewers of Twitch, a gameplay streaming platform, and their motivat...
Consuming live-streamed or pre-recorded gaming video content through video sharing services such as...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Background and Aims: Internet Gaming Disorder (IGD) exhibits neurobiological similarities with other...
[[abstract]]近年來在休閒娛樂觀念抬頭與網路普及率上升下,觀看實況成為一項新興的活動。經文獻探討後,透過替代性滿意動機、知識動機、互動性、技巧與挑戰影響沉浸體驗,最終影響再惠顧意圖,本研究嘗...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
Background and aims: Video game live-streaming platforms are widely used by gamers. However, the exc...
A particularly striking new phenomenon in recent years is the live streaming of video games through ...
Live video game stream has been around for a few years but only during the time of the pandemic did ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
The games industry has, during the past decades, evolved into one of the largest forms of entertainm...
This dissertation provides a comprehensive examination into social live-streaming services (SLSSs), ...
Live-streaming in the game industry have grown fast and is becoming popular as a form of online ente...
The study aimed at exploring the viewers of Twitch, a gameplay streaming platform, and their motivat...
Consuming live-streamed or pre-recorded gaming video content through video sharing services such as...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Background and Aims: Internet Gaming Disorder (IGD) exhibits neurobiological similarities with other...
[[abstract]]近年來在休閒娛樂觀念抬頭與網路普及率上升下,觀看實況成為一項新興的活動。經文獻探討後,透過替代性滿意動機、知識動機、互動性、技巧與挑戰影響沉浸體驗,最終影響再惠顧意圖,本研究嘗...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...