A new method for smoothly connecting different patches on triangle meshes with arbitrary connectivity, called mesh blending, is presented. A major feature of mesh blending is to move vertices of the blending region to a virtual blending surface by choosing an appropriate parameterization of those vertices. Once blending is completed, the parameterization optimization is performed to perfect the final meshes. Combining mesh blending with multiresolution techniques, an effective blending technique for meshes is obtained. Our method has several advantages: (1) the user can intuitively control the blending result using different blending radii, (2) the shape of crosssection curves can be adjusted to flexibly design complex models, and (3) the r...
This paper presents a technique for smoothly blending some special categories of three dimensional p...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
By introducing the edge-based blending function derived from the surface-based one, we can capture t...
In this paper parabolic blending surfaces are defined along a chain of polyhedron edges...
In this paper parabolic blending surfaces are defined along a chain of polyhedron edges...
Triangle meshes are a flexible and generally accepted boundary representation for complex geometric ...
We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample giv...
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the m...
We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample giv...
We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample giv...
The technological advance of sensors is producing an exponential size growth of the data coming from...
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the m...
Most of the work accomplished on surface blending is based on visual trimming. In the process of vis...
Abstract. Automatic mesh generation and adaptive renement methods for complex three-dimensional doma...
This paper presents a technique for smoothly blending some special categories of three dimensional p...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
By introducing the edge-based blending function derived from the surface-based one, we can capture t...
In this paper parabolic blending surfaces are defined along a chain of polyhedron edges...
In this paper parabolic blending surfaces are defined along a chain of polyhedron edges...
Triangle meshes are a flexible and generally accepted boundary representation for complex geometric ...
We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample giv...
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the m...
We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample giv...
We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample giv...
The technological advance of sensors is producing an exponential size growth of the data coming from...
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the m...
Most of the work accomplished on surface blending is based on visual trimming. In the process of vis...
Abstract. Automatic mesh generation and adaptive renement methods for complex three-dimensional doma...
This paper presents a technique for smoothly blending some special categories of three dimensional p...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...