International audienceOne significant problem in tile-based texture synthesis is the selection of sample patches. The reason is that the tiling process may produce results with poor quality when the sample patches used to fill the tiles can not find good cutting pathes at the merging stage. In this paper, we use Genetic Algorithm to find the best group of sample patches from a considerable number of patch groups. Using tile set gene rated by these optimal sample patches can significantly improve the result quality of the tile-based texture synthesis
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investig...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
Large textures that can provide realistic details are widely used in modeling, gaming, art design, e...
International audienceOne significant problem in tile-based texture synthesis is the selection of sa...
International audienceOne significant problem in tile-based texture synthesis is the presence of con...
The original publication is avalaible at www.springerlink.comInternational audienceOne significant p...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
Texture synthesis using genetic algorithms is one way; proposed in the previous research, to synthes...
We propose a fast and adjustable sub-optimal path search algorithm for finding minimum error boundar...
This paper describes the use of genetic algorithms as feature selectors in a texture classification ...
Procedural generation, also known as procedural synthesis, is using processing power and algorithms ...
International audienceThis article introduces a new model for patch-based texture synthesis that con...
Research on texture synthesis has made substantial progress in re-cent years, and many patch-based s...
We investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of ...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investig...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
Large textures that can provide realistic details are widely used in modeling, gaming, art design, e...
International audienceOne significant problem in tile-based texture synthesis is the selection of sa...
International audienceOne significant problem in tile-based texture synthesis is the presence of con...
The original publication is avalaible at www.springerlink.comInternational audienceOne significant p...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
Texture synthesis using genetic algorithms is one way; proposed in the previous research, to synthes...
We propose a fast and adjustable sub-optimal path search algorithm for finding minimum error boundar...
This paper describes the use of genetic algorithms as feature selectors in a texture classification ...
Procedural generation, also known as procedural synthesis, is using processing power and algorithms ...
International audienceThis article introduces a new model for patch-based texture synthesis that con...
Research on texture synthesis has made substantial progress in re-cent years, and many patch-based s...
We investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of ...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investig...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
Large textures that can provide realistic details are widely used in modeling, gaming, art design, e...