Special issue: Eurographics 2009International audienceModeling natural elements such as trees in a plausible way, while offering simple and rapid user control, is a challenge. This paper presents a method based on a new structure from silhouettes paradigm. We claim that sketching the silhouettes of foliage at multiple scales is quicker and more intuitive for a user than having to sketch each branch of a tree. This choice allows us to incorporate botanical knowledge, enabling us to infer branches that connect in a plausible way to their parent branch and have a correct distribution in 3D. We illustrate these ideas by presenting a seamless sketch-based interface, used for sketching foliage silhouettes from the scale of an entire tree to the s...
Figure 1: Image-based modeling of a tree. From left to right: A source image (out of 18 images), rec...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
With the increasing power of computers and the spread of dedicated graphics hard-ware, 3D content ha...
Special issue: Eurographics 2009International audienceModeling natural elements such as trees in a p...
Modeling natural elements such as trees in a plausible way, while offering simple and rapid user con...
Modeling natural elements such as trees in a plausible way, while offering simple and rapid user con...
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a s...
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a s...
Figure 1: Examples of 3D tree models generated from freehand sketches. From left to right: three ske...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
In this paper, we describe a new system for converting a user s freehand sketch of a tree into a ful...
In this thesis we present new insights into the research area of abstraction and simplification of g...
3D modeling of non-linear objects from stylized sketches is a challenge even for experts in Computer...
N° rapport : RR-LIRIS-2006-003This paper gives an overview of computer graphics representations of t...
Figure 1: Image-based modeling of a tree. From left to right: A source image (out of 18 images), rec...
Figure 1: Image-based modeling of a tree. From left to right: A source image (out of 18 images), rec...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
With the increasing power of computers and the spread of dedicated graphics hard-ware, 3D content ha...
Special issue: Eurographics 2009International audienceModeling natural elements such as trees in a p...
Modeling natural elements such as trees in a plausible way, while offering simple and rapid user con...
Modeling natural elements such as trees in a plausible way, while offering simple and rapid user con...
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a s...
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a s...
Figure 1: Examples of 3D tree models generated from freehand sketches. From left to right: three ske...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
In this paper, we describe a new system for converting a user s freehand sketch of a tree into a ful...
In this thesis we present new insights into the research area of abstraction and simplification of g...
3D modeling of non-linear objects from stylized sketches is a challenge even for experts in Computer...
N° rapport : RR-LIRIS-2006-003This paper gives an overview of computer graphics representations of t...
Figure 1: Image-based modeling of a tree. From left to right: A source image (out of 18 images), rec...
Figure 1: Image-based modeling of a tree. From left to right: A source image (out of 18 images), rec...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
With the increasing power of computers and the spread of dedicated graphics hard-ware, 3D content ha...