Gamification has been proposed as a way to make teaching and learning more engaging for students. Despite numerous research on the influence of gamification on learning, few empirical studies have attempted to use the concept in the teaching and learning of languages. This study investigated the effectiveness of gamification in the study of languages among students in colleges of education in Ghana. The study was conducted using the "Appiahene Gamification Model" (AGM). Using a sample of sixty (60) students, this study looked into the effects of incorporating gamification into language learning. The learners were randomly divided into two groups: an experimental group of thirty (30) students and a control group of thirty (30) learners. The ...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
The focus of the present study is the concept of gamification in educational process. The relevance ...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
Gamification has been proposed as a way to make teaching and learning more engaging for students. De...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
In the recent years, gamification has become an increasingly popular way to improve student engageme...
Planning a creative learning environment is not an easy task. Teachers prefer to teach traditionally...
Gamification is a learning approach that uses element from games or video games to motivates student...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
Gamification refers to taking concepts usually associated with videogames and applying them to other...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
One of the issues related to teaching a foreign language is student involvement in the learning proc...
Gamified elements utilized inside the classroom pave the way to a more conducive learning environmen...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
The focus of the present study is the concept of gamification in educational process. The relevance ...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
Gamification has been proposed as a way to make teaching and learning more engaging for students. De...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
In the recent years, gamification has become an increasingly popular way to improve student engageme...
Planning a creative learning environment is not an easy task. Teachers prefer to teach traditionally...
Gamification is a learning approach that uses element from games or video games to motivates student...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
Gamification refers to taking concepts usually associated with videogames and applying them to other...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
One of the issues related to teaching a foreign language is student involvement in the learning proc...
Gamified elements utilized inside the classroom pave the way to a more conducive learning environmen...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
The focus of the present study is the concept of gamification in educational process. The relevance ...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...