Background: Many face-to-face and digital therapeutic supports are designed for adolescents experiencing high levels of psychological distress. However, promoting psychological well-being among adolescents is often neglected despite significant short-term and long-term benefits. Objective: This research has 3 main objectives: (1) to assess the acceptability of Match Emoji, a casual video game with psychological well-being concepts among 13-15-year-old students in a New Zealand secondary school; (2) to identify the feasibility of the research process; and (3) to explore the preliminary well-being and therapeutic potential of Match Emoji. Methods: Approximately 40 participants aged 13-15 years from a local secondary college in Wellington, New...
This study aims at critically reviewing recently published papers on the use of games for serious pu...
The need to provide effective mental health treatments for adolescents has been described as a ‘glob...
Contains fulltext : 179368.pdf (publisher's version ) (Open Access)Depression affe...
Background: Many face-to-face and digital therapeutic supports are designed for adolescents experien...
Although mental health and well-being treatments for adolescents exist, many who would benefit from ...
Digital interventions for mental health and well-being have been shown to be effective in trials, ye...
Background Mental distress and disorders among adolescents are well documented. Despite the array of...
IntroductionTechnologies provide a brilliant opportunity to promote social-emotional competences, we...
Introduction Technologies provide a brilliant opportunity to promote social-emotional competences, ...
Although evidence-based interventions exist, estimates suggest that about 60% percent of children an...
Background: One of the main challenges in the field of mental health today is the stigma towards ind...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Abstract Background Adaptive interpersonal emotion regulation (iER) is a vital tool for positive rel...
While many adolescent patients resistantly engage in psychotherapy, they are attracted by new techno...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
This study aims at critically reviewing recently published papers on the use of games for serious pu...
The need to provide effective mental health treatments for adolescents has been described as a ‘glob...
Contains fulltext : 179368.pdf (publisher's version ) (Open Access)Depression affe...
Background: Many face-to-face and digital therapeutic supports are designed for adolescents experien...
Although mental health and well-being treatments for adolescents exist, many who would benefit from ...
Digital interventions for mental health and well-being have been shown to be effective in trials, ye...
Background Mental distress and disorders among adolescents are well documented. Despite the array of...
IntroductionTechnologies provide a brilliant opportunity to promote social-emotional competences, we...
Introduction Technologies provide a brilliant opportunity to promote social-emotional competences, ...
Although evidence-based interventions exist, estimates suggest that about 60% percent of children an...
Background: One of the main challenges in the field of mental health today is the stigma towards ind...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Abstract Background Adaptive interpersonal emotion regulation (iER) is a vital tool for positive rel...
While many adolescent patients resistantly engage in psychotherapy, they are attracted by new techno...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
This study aims at critically reviewing recently published papers on the use of games for serious pu...
The need to provide effective mental health treatments for adolescents has been described as a ‘glob...
Contains fulltext : 179368.pdf (publisher's version ) (Open Access)Depression affe...