In the general frame of a “ludification of culture” (Raessens 1) we are witnessing the rise of hybrid entertainment products such as Facebook Applications, media phenomena difficult to define as “games” or “play”, that carry a large share in the responsibility for social interaction within social networks. Are Facebook Applications and its clones in other networks like Bebo or MySpace a form of casual games, are they “just for fun”, how do they participate in the general cultural trend that incorporates play elements in non-play environments?This paper, in order to answer these questions, relates to the two separated fields of game studies and media sociology, with the aim of gaining a better understanding of the role of play in media cultu...
In this paper we describe the results of a controlled study of a social game, Magpies, which was bui...
Social games have become popular along with the tremendous growth of social networking sites, esp. F...
In this paper, we describe the design and development of a social game called Familiars. Inspired by...
In the general frame of a “ludification of culture” (Raessens 1) we are witnessing the rise of hybri...
Play has been under-investigated in a marketing context, particularly public policy implications and...
127 p.This study attempts to reveal the nature of the online social playfulness witnessed on FaceBoo...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
Political economists have argued that user activity on corporate social media is regarded as labour ...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
L'objectif de ce document vise à explorer les relations entre le jeu et les enfants dans le contexte...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
A decade after the launch of Facebook, social media has expanded and established itself as one of th...
This study concerns itself with the relationship between game design and emergent social behaviour i...
We live in an increasingly artificial world where information technology becomes more and more commo...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
In this paper we describe the results of a controlled study of a social game, Magpies, which was bui...
Social games have become popular along with the tremendous growth of social networking sites, esp. F...
In this paper, we describe the design and development of a social game called Familiars. Inspired by...
In the general frame of a “ludification of culture” (Raessens 1) we are witnessing the rise of hybri...
Play has been under-investigated in a marketing context, particularly public policy implications and...
127 p.This study attempts to reveal the nature of the online social playfulness witnessed on FaceBoo...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
Political economists have argued that user activity on corporate social media is regarded as labour ...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
L'objectif de ce document vise à explorer les relations entre le jeu et les enfants dans le contexte...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
A decade after the launch of Facebook, social media has expanded and established itself as one of th...
This study concerns itself with the relationship between game design and emergent social behaviour i...
We live in an increasingly artificial world where information technology becomes more and more commo...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
In this paper we describe the results of a controlled study of a social game, Magpies, which was bui...
Social games have become popular along with the tremendous growth of social networking sites, esp. F...
In this paper, we describe the design and development of a social game called Familiars. Inspired by...