Augmented reality is one of the fields with greatest interest in technological research. Real time requirements force to use physics engines to approximate the behaviour of the objects. We propose the computation of the proper equations that govern the physics of deformable objects, and their interaction with users in real time, using dimensionality reduction techniques. Augmented reality is one of the fields with greatest interest in technological research. Real time requirements force to use physics engines to approximate the behaviour of the objects. We propose the computation of the proper equations that govern the physics of deformable objects, and their interaction with users in real time, using dimensionality redu...
The imminent impact of immersive technologies in society urges for active research in real-time and ...
Real-time solutions to reducing the gap between virtual and physical worlds for photorealistic inter...
Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-di...
In this work we explore the possibilities of reduced order modeling for augmented reality applicatio...
We present a real-time method for computing the mechanical interaction between real and virtual obje...
We present a real-time method for computing the mechanical interaction between real and virtual obje...
International audienceThis paper introduces an original method to perform augmented or mixed reality...
In a world that is becoming more digital and online, powerful computation strategies can be used to ...
AbstractAugmented Reality is the combination of virtual objects (created by computer i.e. video, tex...
In this paper, we present the basics of a novel methodology for the development of simulation-based ...
International audienceCurrent methods dealing with non-rigid augmented reality only provide an augme...
We propose a new methodology to estimate the 3D displacement field of deformable objects from video ...
Diminished reality, as a sub-topic of augmented reality where digital information is overlaid on an ...
International audienceWe present Deformed Reality, a new way of interacting with an augmented realit...
For many decades researchers and manufacturers have tried to push the concept of augmented reality t...
The imminent impact of immersive technologies in society urges for active research in real-time and ...
Real-time solutions to reducing the gap between virtual and physical worlds for photorealistic inter...
Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-di...
In this work we explore the possibilities of reduced order modeling for augmented reality applicatio...
We present a real-time method for computing the mechanical interaction between real and virtual obje...
We present a real-time method for computing the mechanical interaction between real and virtual obje...
International audienceThis paper introduces an original method to perform augmented or mixed reality...
In a world that is becoming more digital and online, powerful computation strategies can be used to ...
AbstractAugmented Reality is the combination of virtual objects (created by computer i.e. video, tex...
In this paper, we present the basics of a novel methodology for the development of simulation-based ...
International audienceCurrent methods dealing with non-rigid augmented reality only provide an augme...
We propose a new methodology to estimate the 3D displacement field of deformable objects from video ...
Diminished reality, as a sub-topic of augmented reality where digital information is overlaid on an ...
International audienceWe present Deformed Reality, a new way of interacting with an augmented realit...
For many decades researchers and manufacturers have tried to push the concept of augmented reality t...
The imminent impact of immersive technologies in society urges for active research in real-time and ...
Real-time solutions to reducing the gap between virtual and physical worlds for photorealistic inter...
Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-di...