In a radically changing educational world with rapid technological advances, educators need to adapt to new learning styles. This study investigates the use of Second Life (SL) within the Virtual World (VW) environment by healthcare educators as a method to enhance teaching and learning.A case study design ascertained the views of healthcare educators to determine relationship variables of VW SL initiatives.The findings reveal healthcare educators had limited expertise in using SL, but recognised its usefulness in bridging the theory/practice gap especially for nursing and midwifery training. The findings confirmed educator
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...
Abstract Interest in the instructional application of virtual worlds, such as Second Life, has grown...
The virtual world of Second Life (SL) is extending the boundaries of when, where and how learning ca...
Abstract Background The application of new technologies to the education of health professionals is ...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
This article reports the findings of a demonstrator project to evaluate how effectively Immersive Vi...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
BACKGROUND. Virtual worlds are rapidly becoming part of the educational technology landscape. Seco...
Online social networks and computer based games continue to attract new users in their millions arou...
In this bimonthly series, the authors examine how nurse educators can use the Internet and Web-based...
Three-dimensional (3-D) virtual worlds (VWs), such as Second Life, are actively being explored for t...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
Online social networks and computer based games continue to attract new users in their millions arou...
Abstract: The pressures of working in contemporary health care environments can result in health pro...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...
Abstract Interest in the instructional application of virtual worlds, such as Second Life, has grown...
The virtual world of Second Life (SL) is extending the boundaries of when, where and how learning ca...
Abstract Background The application of new technologies to the education of health professionals is ...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
This article reports the findings of a demonstrator project to evaluate how effectively Immersive Vi...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
BACKGROUND. Virtual worlds are rapidly becoming part of the educational technology landscape. Seco...
Online social networks and computer based games continue to attract new users in their millions arou...
In this bimonthly series, the authors examine how nurse educators can use the Internet and Web-based...
Three-dimensional (3-D) virtual worlds (VWs), such as Second Life, are actively being explored for t...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
Online social networks and computer based games continue to attract new users in their millions arou...
Abstract: The pressures of working in contemporary health care environments can result in health pro...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...
Abstract Interest in the instructional application of virtual worlds, such as Second Life, has grown...