While the virtual environments of online games can foster healthy relationships and strong communities, some online games are also marred by antisocial and offensive behavior. Such behavior, even when relatively rare, influences the interactions and relationships of users in online communities. Thus, understanding the prevalence and nature of antisocial and offensive behaviors in online games is an important step toward understanding the full spectrum of healthy and unhealthy interactions and relationships in virtual environments. Extensive research has explored video game content produced by game developers, such as violence, profanity, and sexualized portrayals, but much less research has systematically examined potentially problematic co...
peer reviewedViolent digital game play has repeatedly been discussed to be strongly related to aggre...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Today the development of technology and science is very rapid. New media presents online games that ...
This study attempted to discover and analyse the impact of violent online games on the players’ lang...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Toxicity is a common problem in online games. Players regularly experience negative, hateful, or ina...
In this study, I sought to extend the body of research linking violent video games to increases in a...
This study examined the level of violent content in video game advertisements and trailers. For the ...
In 2012 a massive online hate campaign directed at the media critic Anita Sarkeesian brought the sex...
More than half of the people in North America play video games, and most play often. Despite their p...
Background: In recent years the video game industry has surpassed both the music and video industrie...
In recent decades, many sectors of our society have been digitized, and much of our life has moved t...
The role of violent video games (VVG) in increasing levels of aggression in players is a topic that ...
Living in the age of constant technology developments shifted social communication patterns and shif...
peer reviewedViolent digital game play has repeatedly been discussed to be strongly related to aggre...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Today the development of technology and science is very rapid. New media presents online games that ...
This study attempted to discover and analyse the impact of violent online games on the players’ lang...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Toxicity is a common problem in online games. Players regularly experience negative, hateful, or ina...
In this study, I sought to extend the body of research linking violent video games to increases in a...
This study examined the level of violent content in video game advertisements and trailers. For the ...
In 2012 a massive online hate campaign directed at the media critic Anita Sarkeesian brought the sex...
More than half of the people in North America play video games, and most play often. Despite their p...
Background: In recent years the video game industry has surpassed both the music and video industrie...
In recent decades, many sectors of our society have been digitized, and much of our life has moved t...
The role of violent video games (VVG) in increasing levels of aggression in players is a topic that ...
Living in the age of constant technology developments shifted social communication patterns and shif...
peer reviewedViolent digital game play has repeatedly been discussed to be strongly related to aggre...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Today the development of technology and science is very rapid. New media presents online games that ...