The sandbox genre of Massively Multiplayer Online Games (MMOGs) addresses players as subjects with agency to shape worlds, impact populations, and make history through their actions within virtual environments. Designed features afford feelings of empowerment and solidarity that undergird technoliberal forms of subjectivity, which uphold technological structures as legitimate means to emergent effects in virtual worlds. This article uses ethnographic fieldwork and player interviews at EVE Online fan conventions to examine how the ideas and affects of technoliberalism are afforded through procedurally-encoded game processes, yet are aestheticized through branding onto player communities and their platforms. This smooths over the contradictio...
This article explores relationships between players and the owners of the massively multiplayer onli...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
In this paper, we argue that EVE Online is a fruitful site for exploring how the representational an...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
This article examines the form and function of massively multiplayer online games (MMOs) in terms of...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
Claims around the blurring of producer and consumer categories and user-creativity are now commonpla...
This article constructs a new framework for the study of games as sites of social rationalization, a...
This article explores relationships between players and the owners of the massively multiplayer onli...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
In this paper, we argue that EVE Online is a fruitful site for exploring how the representational an...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
This article examines the form and function of massively multiplayer online games (MMOs) in terms of...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
Claims around the blurring of producer and consumer categories and user-creativity are now commonpla...
This article constructs a new framework for the study of games as sites of social rationalization, a...
This article explores relationships between players and the owners of the massively multiplayer onli...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...