Massively Multiplayer Online Games (MMOGs) have been a fruitful venue to study social interactions ranging from small temporary groups, to larger more permanent in-game social collectives such as guilds or clans. Much of this literature is focused on strangers becoming friends through MMOG play; comparatively, little is known about gameplay-based interactions between pre-existing romantic couples. To address that gap, this paper describes the methods used and subsequent results of an empirical investigation of the in-game actions and collaborations between couple and non-couple pairings as they played the MMOG RIFT. In our attempts to determine if couples display distinctive in-game behaviors, we found that players with a pre-existing relat...
The study of the player-avatar relationship has been central to scholars of video games and virtual ...
This exploratory study discusses how in-game marriage can affect (and effect) Multiplayer Online Gam...
The purpose of this study was to examine the nature of relationship satisfaction and its predictors ...
Despite how humans and non-human objects relate in very social ways, the relations between players a...
Massively Multiplayer Online Roleplaying Games are extremely popular with millions and millions of p...
The usage of avatars in virtual worlds has been growing in recent years. However, the top motivation...
This paper examines the determinants of friendship between two users in a virtual world who are unaw...
Massively multiplayer online role-playing games (MMORPGs) have evolved from their original purpose a...
Potential differences between relationships formed in online versus offline venues were explored usi...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Research into player-avatar relationship have found that players are able to experience different le...
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundred...
People in romantic relationships often benefit from improved mental and physical health and well-bei...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
Online games are becoming more and more popular nowadays. Interacting with others in games has also ...
The study of the player-avatar relationship has been central to scholars of video games and virtual ...
This exploratory study discusses how in-game marriage can affect (and effect) Multiplayer Online Gam...
The purpose of this study was to examine the nature of relationship satisfaction and its predictors ...
Despite how humans and non-human objects relate in very social ways, the relations between players a...
Massively Multiplayer Online Roleplaying Games are extremely popular with millions and millions of p...
The usage of avatars in virtual worlds has been growing in recent years. However, the top motivation...
This paper examines the determinants of friendship between two users in a virtual world who are unaw...
Massively multiplayer online role-playing games (MMORPGs) have evolved from their original purpose a...
Potential differences between relationships formed in online versus offline venues were explored usi...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Research into player-avatar relationship have found that players are able to experience different le...
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundred...
People in romantic relationships often benefit from improved mental and physical health and well-bei...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
Online games are becoming more and more popular nowadays. Interacting with others in games has also ...
The study of the player-avatar relationship has been central to scholars of video games and virtual ...
This exploratory study discusses how in-game marriage can affect (and effect) Multiplayer Online Gam...
The purpose of this study was to examine the nature of relationship satisfaction and its predictors ...