This paper addresses the question of designing a virtual world business. A popular and economically thriving community - namely Second Life (www.lindenlab.com) - was selected for the research investigation. From an extensive literature review, a conceptual framework was developed in order to model the four most thriving industries on Second Life: (1) Real Estate, (2) Building, (3) Fashion, and (4) Entertainment. A six-month immersive ethnographic study was conducted using two primary research techniques of participant observations and in-depth interviews. For each industry, the results are summarized according to the business areas that were deemed critical
The theme of this bacherol thesis is virtual world Second Life and its usage for business activities...
Virtual worlds such as Second Life have recently gained increased visibility from businesses seeking...
While prior studies have investigated factors, processes and pathways traversed in user innovation a...
This paper addresses the question of designing a virtual world business. A popular and economically ...
This paper addresses the question of designing a virtual world business. A popular and economically ...
Due to its unique range of creative, experimental and commercial possibilities, the online persisten...
Due to its unique range of creative, experimental and commercial possibilities, the online persisten...
Second Life has emerged as the de facto virtual world for immersive business. However there is no de...
Second Life (SL) is an immersive, 3D social interaction virtual environment developed by Linden Lab ...
Second Life (SL) is an immersive, 3D social interaction virtual environment developed by Linden Lab ...
Virtual worlds are online communities in which individuals are able to interact with each other in r...
Virtual Worlds seem to offer firms new opportunities for managing the convergence among technology, ...
Second Life has emerged as the de facto virtual world for immersive business. However there is no de...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
This thesis was inspired by the VERCCO project of the city of Oulu and local enterprises as well as ...
The theme of this bacherol thesis is virtual world Second Life and its usage for business activities...
Virtual worlds such as Second Life have recently gained increased visibility from businesses seeking...
While prior studies have investigated factors, processes and pathways traversed in user innovation a...
This paper addresses the question of designing a virtual world business. A popular and economically ...
This paper addresses the question of designing a virtual world business. A popular and economically ...
Due to its unique range of creative, experimental and commercial possibilities, the online persisten...
Due to its unique range of creative, experimental and commercial possibilities, the online persisten...
Second Life has emerged as the de facto virtual world for immersive business. However there is no de...
Second Life (SL) is an immersive, 3D social interaction virtual environment developed by Linden Lab ...
Second Life (SL) is an immersive, 3D social interaction virtual environment developed by Linden Lab ...
Virtual worlds are online communities in which individuals are able to interact with each other in r...
Virtual Worlds seem to offer firms new opportunities for managing the convergence among technology, ...
Second Life has emerged as the de facto virtual world for immersive business. However there is no de...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
This thesis was inspired by the VERCCO project of the city of Oulu and local enterprises as well as ...
The theme of this bacherol thesis is virtual world Second Life and its usage for business activities...
Virtual worlds such as Second Life have recently gained increased visibility from businesses seeking...
While prior studies have investigated factors, processes and pathways traversed in user innovation a...