The manual creation of virtual environments is a demanding and costly task. With the increasing demand for more complex models in different areas, such as the design of virtual worlds, video games and computer animated movies the need to generate them automatically has become more necessary than ever.This paper presents a framework for the automatic generation of houses based on architectural rules. This approach has some innovating features, including the implementation of architectural rules, and produces 2D floor plans as well as complete 3D models, with a high level of detail, in just a few seconds. To evaluate the framework two different applications were developed and the output models were tested for different fields of application (...
Using 3D building models is extremely help-ful throughout the architecture engineer-ing and construc...
Computer generated 3D forms using generative procedures have matured in the last decade and now cons...
This paper presents an interactive computational system for developing architectural compositions wi...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
This paper describes the design and implementation of a Web-based graphical editor and visualization...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
This is a work dedicated to the development of a software for creating 3D models of houses with mode...
This paper presents a computational system for augmenting real-time 3D virtual environments to suppo...
In this work we present a simple and robust method to create 3D building models from a set of archit...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
In the realm of architecture, orthographics such as floor plans, elevations, and sections are essent...
A robust, semi-automatic way is presented to create 3D polyhedral building models from computer-draw...
Under the pressure of competition and the expectations of consumers, game developers are in a race t...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Using 3D building models is extremely help-ful throughout the architecture engineer-ing and construc...
Computer generated 3D forms using generative procedures have matured in the last decade and now cons...
This paper presents an interactive computational system for developing architectural compositions wi...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
This paper describes the design and implementation of a Web-based graphical editor and visualization...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
This is a work dedicated to the development of a software for creating 3D models of houses with mode...
This paper presents a computational system for augmenting real-time 3D virtual environments to suppo...
In this work we present a simple and robust method to create 3D building models from a set of archit...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
In the realm of architecture, orthographics such as floor plans, elevations, and sections are essent...
A robust, semi-automatic way is presented to create 3D polyhedral building models from computer-draw...
Under the pressure of competition and the expectations of consumers, game developers are in a race t...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Using 3D building models is extremely help-ful throughout the architecture engineer-ing and construc...
Computer generated 3D forms using generative procedures have matured in the last decade and now cons...
This paper presents an interactive computational system for developing architectural compositions wi...