We report gaming research aimed at improving innovative visual analytic (VA) tools. Digital natives are entering the information analysis workplace. There are similarities between innovative visual analytic (VA) tools used by information analysts and the video games digital natives play. These similarities provide an opportunity to leverage the game-playing skills, expectations and behaviors of digital natives in the design of VA tools that will help them perform information analysis. To this end, we performed a user-centered usability engineering (UE) study of digital native video game player
Games User Research (GUR) is a specialized field of User Experience, (UX) adapting its methods to fo...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Digital learning games are useful educational tools with high motivational potential. With the appli...
We investigated collaboration during a riddle-solving video game in a virtual world that drew elemen...
In today’s fast moving consumer environment, electronic gaming through consoles, the Internet and We...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
textThis thesis examines the usage of and attitudes toward data visualization and analytic tools in ...
A game, sometimes known as a video game, is a form of modern technology-based game. Gaming is curren...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Media like videogames (and novels, film, music, etc.) play an important role in most people’s lives,...
The emerging field of game user research (GUR) investigates interaction between players and games an...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Video games are often overlooked in the scope of usability testing simply because, in a broad sense,...
The question what players enjoy games so much has been around since the time people have first start...
Games User Research (GUR) is a specialized field of User Experience, (UX) adapting its methods to fo...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Digital learning games are useful educational tools with high motivational potential. With the appli...
We investigated collaboration during a riddle-solving video game in a virtual world that drew elemen...
In today’s fast moving consumer environment, electronic gaming through consoles, the Internet and We...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
textThis thesis examines the usage of and attitudes toward data visualization and analytic tools in ...
A game, sometimes known as a video game, is a form of modern technology-based game. Gaming is curren...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Media like videogames (and novels, film, music, etc.) play an important role in most people’s lives,...
The emerging field of game user research (GUR) investigates interaction between players and games an...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Video games are often overlooked in the scope of usability testing simply because, in a broad sense,...
The question what players enjoy games so much has been around since the time people have first start...
Games User Research (GUR) is a specialized field of User Experience, (UX) adapting its methods to fo...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Digital learning games are useful educational tools with high motivational potential. With the appli...