Virtual worlds, as both a concept and an industry, has changed radically over the past 10 years, from a toy for the technological elite, to an over-hyped marketing phenomenon, to a needed reexamination of the uses and utility of virtual world technologies and experiences, as provided in this paper. Within academia there are a number of issues that require further examination. The academic community appears to be divided into four camps: 1. those who embrace virtual worlds; 2. those who ignore the shifting use of technology; 3. those who are aware but have not yet explored the technology; and 4. those who are entirely unaware that virtual worlds exist. There is an overwhelming focus of research, publications and funding on a single virtua...
Virtual worlds have grown tremendously in recent years yet little is known about individuals that ar...
Just over a decade ago, virtual worlds lurked in the shadows of popular media- consciousness, more o...
Virtual worlds present more options on how people can meet, attracting corporations, nonprofits, a...
Abstract- Virtual reality is simulated reality. Computers introduced us to the virtual world. In the...
"Technology has always introduced changes in the way researchers administer surveys. A new technolog...
This paper presents a review of extant literature about virtual worlds market research. We discuss t...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
This paper presents a review of extant literature about virtual worlds market research. We discuss t...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
The purpose of this paper is to investigate the potential growth and use of Virtual World Technology...
Virtual reality is a nascent communication technology that is in the early stages of adoption. This ...
Virtual worlds are emerging in importance as more multinational firms are investing heavily in these...
The global phenomena of online gaming engages millions of people, some playing over 45 hours a week ...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Virtual worlds have grown tremendously in recent years yet little is known about individuals that ar...
Just over a decade ago, virtual worlds lurked in the shadows of popular media- consciousness, more o...
Virtual worlds present more options on how people can meet, attracting corporations, nonprofits, a...
Abstract- Virtual reality is simulated reality. Computers introduced us to the virtual world. In the...
"Technology has always introduced changes in the way researchers administer surveys. A new technolog...
This paper presents a review of extant literature about virtual worlds market research. We discuss t...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
This paper presents a review of extant literature about virtual worlds market research. We discuss t...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
The purpose of this paper is to investigate the potential growth and use of Virtual World Technology...
Virtual reality is a nascent communication technology that is in the early stages of adoption. This ...
Virtual worlds are emerging in importance as more multinational firms are investing heavily in these...
The global phenomena of online gaming engages millions of people, some playing over 45 hours a week ...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Virtual worlds have grown tremendously in recent years yet little is known about individuals that ar...
Just over a decade ago, virtual worlds lurked in the shadows of popular media- consciousness, more o...
Virtual worlds present more options on how people can meet, attracting corporations, nonprofits, a...