Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the existing Internet. Although many businesses are jumping on the bandwagon to maintain a presence in virtual worlds, there is no well-established knowledge or theory to guide businesses in their involvement in these environments. In this paper, we identify affordances in the virtual worlds that can be used to increase the state of flow experienced in a business virtual site, which in turn may enhance brand equity, or the perceived added value of a brand to customers. We present a conceptual model that can be used to guide future research and industry practice on business implications of the virtual worlds
Virtual worlds are three-dimensional (3D) persistent multi-user online environments in which users i...
General topic The emergence of virtual worlds and consumers ’ increased time online presents both op...
Virtual Worlds seem to offer firms new opportunities for managing the convergence among technology, ...
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the ...
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the ...
This research uses theories of flow, telepresence, positive emotions, and brand equity to examine th...
Part 2: Long and Short PapersInternational audienceVirtual worlds are three-dimensional (3D) persist...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Virtual Worlds are a significant new market environment for brand-building through experiential cust...
Virtual worlds are three-dimensional (3D) online persistent multi-user environments where users inte...
Online virtual worlds are rapidly becoming recognised as an important new channel for marketing and ...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Online virtual worlds, including Second Life, are rapidly becoming recognized as an important new ch...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users inte...
Value creation in virtual worlds is an area of increasing interest to scholars, marketing researcher...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments in which users i...
General topic The emergence of virtual worlds and consumers ’ increased time online presents both op...
Virtual Worlds seem to offer firms new opportunities for managing the convergence among technology, ...
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the ...
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the ...
This research uses theories of flow, telepresence, positive emotions, and brand equity to examine th...
Part 2: Long and Short PapersInternational audienceVirtual worlds are three-dimensional (3D) persist...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Virtual Worlds are a significant new market environment for brand-building through experiential cust...
Virtual worlds are three-dimensional (3D) online persistent multi-user environments where users inte...
Online virtual worlds are rapidly becoming recognised as an important new channel for marketing and ...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Online virtual worlds, including Second Life, are rapidly becoming recognized as an important new ch...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users inte...
Value creation in virtual worlds is an area of increasing interest to scholars, marketing researcher...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments in which users i...
General topic The emergence of virtual worlds and consumers ’ increased time online presents both op...
Virtual Worlds seem to offer firms new opportunities for managing the convergence among technology, ...