In this paper, we explore the constitution of collective memory in virtual game worlds. Based on ethnographic data gathered during a three year participatory observation in two Massive Multiplayer Online Games (MMOGs), we study the collective practices, histories, memories, and identities that the members of two large guilds engaged and practice. Research findings indicate that the constitution of collective memory and identity of a virtual community drastically differentiates form regular communities in the physical reality. This is due to the issues of cultural heterogeneity, the interpretation of the virtual worl
This project explores how game players develop sense of place, the perception that a space has meani...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Following the materialist approaches to contemporary digital memory- making, this article explores h...
Purpose. The purpose of this paper is to explore how virtual world communities employ new media as a...
This dissertation focuses attention on the capacity of servers, the mundane building blocks of inter...
This paper discusses virtual communities ’ formation and skill development through the process of pa...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
This article presents an original way of analyzing traditional games in real and virtual environmen...
textThe intent of the researcher was initially to examine two questions: How are groups and/or peer...
This paper is part one of a three part study into the collective regulation processes of players in ...
Research on virtual communities represents a way to relate to the vast question of collective imagin...
The sandbox genre of Massively Multiplayer Online Games (MMOGs) addresses players as subjects with a...
Abstract: Since 2004, eleven million people have established and maintained diasporic communities wi...
Virtual community research argues that regulations restricting the kinds of speech in a virtual comm...
This chapter asks what is distinctive about researching virtual communities. In so doing it troubles...
This project explores how game players develop sense of place, the perception that a space has meani...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Following the materialist approaches to contemporary digital memory- making, this article explores h...
Purpose. The purpose of this paper is to explore how virtual world communities employ new media as a...
This dissertation focuses attention on the capacity of servers, the mundane building blocks of inter...
This paper discusses virtual communities ’ formation and skill development through the process of pa...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
This article presents an original way of analyzing traditional games in real and virtual environmen...
textThe intent of the researcher was initially to examine two questions: How are groups and/or peer...
This paper is part one of a three part study into the collective regulation processes of players in ...
Research on virtual communities represents a way to relate to the vast question of collective imagin...
The sandbox genre of Massively Multiplayer Online Games (MMOGs) addresses players as subjects with a...
Abstract: Since 2004, eleven million people have established and maintained diasporic communities wi...
Virtual community research argues that regulations restricting the kinds of speech in a virtual comm...
This chapter asks what is distinctive about researching virtual communities. In so doing it troubles...
This project explores how game players develop sense of place, the perception that a space has meani...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Following the materialist approaches to contemporary digital memory- making, this article explores h...