The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in random directions, are placed somewhere on the real line. Their initial distance is drawn from a known cumulative distribution function F. Neither knows the direction of the other and by using different trajectories they aim to meet up as quickly as possible. Mathematically the aim is to find the asymmetric rendezvous value which is the least expected meeting time achievable by players moving at maximum unit velocity.We introduce a restriction of the classical asymmetric rendezvous search problem on the line, a restriction in which the players' strategy space PL comprises of speed-one piecewise linear continuous trajectories. We show that, i...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit-speed after a ...
International audienceIn this paper we study efficient rendezvous of two mobile agents moving asynch...
WOS: 000328056400004In the rendezvous search problem, two robots at unknown locations must successfu...
We apply a new method of analysis to the asymmetric rendezvous search problem on the line (ARSPL). T...
Two people are placed randomly and independently on a street of unit length. They attempt to find ea...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
In the rendezvous search problem, two robots at unknown locations must successfully meet somewhere i...
Inthis paper we introduce a new class of search problem which wecall `alternating search'. Two searc...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit-speed after a ...
International audienceIn this paper we study efficient rendezvous of two mobile agents moving asynch...
WOS: 000328056400004In the rendezvous search problem, two robots at unknown locations must successfu...
We apply a new method of analysis to the asymmetric rendezvous search problem on the line (ARSPL). T...
Two people are placed randomly and independently on a street of unit length. They attempt to find ea...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
In the rendezvous search problem, two robots at unknown locations must successfully meet somewhere i...
Inthis paper we introduce a new class of search problem which wecall `alternating search'. Two searc...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit-speed after a ...
International audienceIn this paper we study efficient rendezvous of two mobile agents moving asynch...
WOS: 000328056400004In the rendezvous search problem, two robots at unknown locations must successfu...