This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians for the Future of Work project, was created to support the implementation of the Cross-Disciplinary STEM CORE Framework. This framework has the following three skill areas: Data Knowledge and Analysis, Advanced Digital Literacy, and Business Knowledge and Processes. Instructional activity cards were created for each skill area. These instructional cards can be used as micro-lessons to introduce new technology skills into the classroom.This Internet of Things card is a part of the Advanced Digital Literacy skill area. The activity card first defines the Internet of Things (IoT) and explains how it is related to network communications. T...
Internet of Things (IoT) is a conceptual technology that aims to complement the benefits of internet...
[[abstract]]The future classroom emerges as an approach to enhance pedagogy. Classroom participants ...
Selection of devices for IoT needs can be determined based on the range from the shortest to the fur...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
In the networking field, Internet of Things (IoT) can be referred to technological e-learning advanc...
Problem-based learning is a widely used learning methodology in the field of technological disciplin...
Advances in the field of Internet of Things (IoT) are introducing innovations in multiple domains in...
With the COVID-19 pandemic that has moved so many of our lives virtual, the importance of IT and wir...
This paper discusses an early prototype aiming at providing teachers with means for configuring conn...
The rapidly developing technological landscape challenges require educational institutions to consta...
This slide deck, provided by the National Convergence Technology Center (CTC), was presented by Bria...
Internet of Things (IoT) is a conceptual technology that aims to complement the benefits of internet...
[[abstract]]The future classroom emerges as an approach to enhance pedagogy. Classroom participants ...
Selection of devices for IoT needs can be determined based on the range from the shortest to the fur...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
In the networking field, Internet of Things (IoT) can be referred to technological e-learning advanc...
Problem-based learning is a widely used learning methodology in the field of technological disciplin...
Advances in the field of Internet of Things (IoT) are introducing innovations in multiple domains in...
With the COVID-19 pandemic that has moved so many of our lives virtual, the importance of IT and wir...
This paper discusses an early prototype aiming at providing teachers with means for configuring conn...
The rapidly developing technological landscape challenges require educational institutions to consta...
This slide deck, provided by the National Convergence Technology Center (CTC), was presented by Bria...
Internet of Things (IoT) is a conceptual technology that aims to complement the benefits of internet...
[[abstract]]The future classroom emerges as an approach to enhance pedagogy. Classroom participants ...
Selection of devices for IoT needs can be determined based on the range from the shortest to the fur...