Includes bibliographical references and index.Provides writing center scholars with new approaches to engaging with multimodality in the writing center through the lenses of games, play, and digital literacies. Game scholarship can productively deepen existing writing center conversations regarding the role of creativity and engagement.--Provided by publisher.Complicating game and play metaphors: the potential for game heuristics in the Writing Center / Neil Baird and Christopher L. Morrow -- The binding of process: bringing composition, writing centers, and games together / Jason Custer -- Ready Writer two: making writing multiplayer / Elizabeth Caravella and Veronica Garrison-Joyner -- Levelling up with emergent tutoring: exploring the Lu...
Abstract: This presentation focuses on the infusion of computer gaming into writing pedagogy at tho...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
[[abstract]]We have observed that many computer‐supported writing environments based on pedagogical ...
Game studies in composition studies has been largely dominated by both video games and the explorati...
In this session, we argue that gaming-related affinity spaces provide models for the development of ...
Honnicutt’s (1990) “Leisure and play in Plato, teaching and philosophy of learning” and D’Angour’s (...
Since the publication of James Paul Gee’s (2003) seminal text What Video Games Have to Teach us Abou...
The language used to discuss play in current academic spaces tends to center around formal games (an...
Title from PDF of title page (University of Missouri--Columbia, viewed on June 21, 2010).The entire ...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Despite the amount of negative media regarding video game play, young people between the ages of 8 -...
Most writers think of writing in the most traditional sense: poetry, fiction, screenwriting, or crea...
Games are more than just entertainment. Games can form social connections, allow for meaningful exch...
Role-playing games have long been part of the corporate world, but they have recently engaged the un...
Writing For Humanity: The Card Game is a cumulative, table-top gaming experience generated by Dr. Mi...
Abstract: This presentation focuses on the infusion of computer gaming into writing pedagogy at tho...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
[[abstract]]We have observed that many computer‐supported writing environments based on pedagogical ...
Game studies in composition studies has been largely dominated by both video games and the explorati...
In this session, we argue that gaming-related affinity spaces provide models for the development of ...
Honnicutt’s (1990) “Leisure and play in Plato, teaching and philosophy of learning” and D’Angour’s (...
Since the publication of James Paul Gee’s (2003) seminal text What Video Games Have to Teach us Abou...
The language used to discuss play in current academic spaces tends to center around formal games (an...
Title from PDF of title page (University of Missouri--Columbia, viewed on June 21, 2010).The entire ...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Despite the amount of negative media regarding video game play, young people between the ages of 8 -...
Most writers think of writing in the most traditional sense: poetry, fiction, screenwriting, or crea...
Games are more than just entertainment. Games can form social connections, allow for meaningful exch...
Role-playing games have long been part of the corporate world, but they have recently engaged the un...
Writing For Humanity: The Card Game is a cumulative, table-top gaming experience generated by Dr. Mi...
Abstract: This presentation focuses on the infusion of computer gaming into writing pedagogy at tho...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
[[abstract]]We have observed that many computer‐supported writing environments based on pedagogical ...