Gamification approaches in the workplace are encountering strong and passionate critics as well as dedicated proponents as the very notions of games, play, and work are being reconsidered and reframed. Workplaces are incorporating increasing varieties of concurrent and emerging games; some of these games are directly linked to how employees are projected to produce value for an organization and are paid and promoted, while others can be recreational, educational, or even medical (involving health diagnosis or treatment). In effect, many workplace settings have become the platforms for multiple, sometimes interlocking sets of rules, enforcement mechanisms, and related gaming structures. “Multigamification” approaches explicitly recognize gam...
Gamification relates to the application of game elements in a non-game context. Recently, the concep...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
This term project paper aims to find a guiding theoretical framework for gamification in workplace I...
Gamified workplaces could be a positive and innovative solution to addressing contemporary problems ...
Gamified workplaces could be a positive and innovative solution to addressing contemporary problems ...
International audienceWorking organizations regularly use games for their training activities or com...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
‘Gamification’ is understood as the application of game systems – competition, rewards, quantifying ...
When we think about playing a game, be it a card game, board game, sport, or video game, we general...
International audienceThe aim of this article is to study management games using simulation, specifi...
International audienceThe aim of this article is to study management games using simulation, specifi...
4The pressures associated with the speed of competition, including the digitalization of workspaces,...
The pressures associated with the speed of competition, including the digitalization of workspaces, ...
Gamification, whereby users are engaged in pre-assigned activities induced by game elements, is gain...
As the competition for software grows companies are searching for methods of keeping users intereste...
Gamification relates to the application of game elements in a non-game context. Recently, the concep...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
This term project paper aims to find a guiding theoretical framework for gamification in workplace I...
Gamified workplaces could be a positive and innovative solution to addressing contemporary problems ...
Gamified workplaces could be a positive and innovative solution to addressing contemporary problems ...
International audienceWorking organizations regularly use games for their training activities or com...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
‘Gamification’ is understood as the application of game systems – competition, rewards, quantifying ...
When we think about playing a game, be it a card game, board game, sport, or video game, we general...
International audienceThe aim of this article is to study management games using simulation, specifi...
International audienceThe aim of this article is to study management games using simulation, specifi...
4The pressures associated with the speed of competition, including the digitalization of workspaces,...
The pressures associated with the speed of competition, including the digitalization of workspaces, ...
Gamification, whereby users are engaged in pre-assigned activities induced by game elements, is gain...
As the competition for software grows companies are searching for methods of keeping users intereste...
Gamification relates to the application of game elements in a non-game context. Recently, the concep...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
This term project paper aims to find a guiding theoretical framework for gamification in workplace I...