Online computer gaming is becoming an increasingly popular leisure activity as well as a growing context for social networking and social interaction in general. Drawing from a cyber-ethnography conducted in one such online game, I analyze the process by which the notion of victimization is socially constructed within the online gaming community. I contextualize this analysis within the framework of social construction theories, specifically addressing how internal and external norms, beliefs and values influence the assessment of the severity of virtual harm and the subsequent validity of victim claims. The reported findings suggest a distinction between virtual violence and theft within the context of the game; the latter being assessed a...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.Whether virtual reality will have positive o...
The activity of real-life trolls and the psychological impact on their victims has been the subject ...
Online computer gaming is becoming an increasingly popular leisure activity as well as a growing con...
In recent years the popular media have asserted that massively multiplayer online role playing games...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing ac...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Violence in video games has been a controversial object of public discourse for several decades. The...
A changing technological context, specifically that of the growth of social media, is transforming a...
Immersing in the virtual world of the Internet, information and communication technologies are chang...
While it would be appropriate to state that criminologists and those in legal disciplines have recen...
Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in t...
With online interaction and gaming now a fact of daily life for a great many people, violence agains...
In the debate about actions in virtual environments two interdependent types of question have been p...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.Whether virtual reality will have positive o...
The activity of real-life trolls and the psychological impact on their victims has been the subject ...
Online computer gaming is becoming an increasingly popular leisure activity as well as a growing con...
In recent years the popular media have asserted that massively multiplayer online role playing games...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing ac...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Violence in video games has been a controversial object of public discourse for several decades. The...
A changing technological context, specifically that of the growth of social media, is transforming a...
Immersing in the virtual world of the Internet, information and communication technologies are chang...
While it would be appropriate to state that criminologists and those in legal disciplines have recen...
Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in t...
With online interaction and gaming now a fact of daily life for a great many people, violence agains...
In the debate about actions in virtual environments two interdependent types of question have been p...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.Whether virtual reality will have positive o...
The activity of real-life trolls and the psychological impact on their victims has been the subject ...