This paper provides a critical overview of the notion of genre in game studies and in the video game industry. Using the concept of genre requires one to acknowledge the recent developments of genre theory in other fields of research; one such development is the contestation of the idea of generic evolution. After a comparative analysis, video game genres are found to differ from literary and film genres precisely on the basis of evolution. The technological imperatives that characterize video game production are also pinpointed as relevant to the establishment and development of video game genres. Evolution is linked to the processes of innovation, and so a model of innovation is laid out from a compare-and-contrast approach to literary an...
HCI has profoundly changed the way people work with computers, it also has the potential to help sha...
Game Genre Evolution for Educational Games Introduction Mass media, such as radio and television, ar...
The paper attempts to enter current discussions related to the perception of video games as art. The...
This paper provides a critical overview of the notion of genre in game studies and in the video game...
This essay explores questions concerning genre theory as they can be applied to videogames and inter...
Technology has been given relatively little attention in genre theory, but this article argues that ...
Any observer of games will note that they tend to cluster into recognized styles, such as the first-...
This paper contributes to the organisation literature on genres in creative industries. Theoreticall...
Despite the importance that the dimension of genre holds in media studies, its very definition in th...
This paper presents a study of the most successful games during the last 34 last years (1986 – 2019)...
In this thesis I will examine the history of game innovations. There are three questions I am seekin...
This paper explores the current affordances and limitations of video game genre from a library and i...
This thesis investigates the genre classification of Vampire Survivors-like games, focusing on "Vamp...
While the categories that are typically used to discriminate games have been useful in the past, mor...
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as a...
HCI has profoundly changed the way people work with computers, it also has the potential to help sha...
Game Genre Evolution for Educational Games Introduction Mass media, such as radio and television, ar...
The paper attempts to enter current discussions related to the perception of video games as art. The...
This paper provides a critical overview of the notion of genre in game studies and in the video game...
This essay explores questions concerning genre theory as they can be applied to videogames and inter...
Technology has been given relatively little attention in genre theory, but this article argues that ...
Any observer of games will note that they tend to cluster into recognized styles, such as the first-...
This paper contributes to the organisation literature on genres in creative industries. Theoreticall...
Despite the importance that the dimension of genre holds in media studies, its very definition in th...
This paper presents a study of the most successful games during the last 34 last years (1986 – 2019)...
In this thesis I will examine the history of game innovations. There are three questions I am seekin...
This paper explores the current affordances and limitations of video game genre from a library and i...
This thesis investigates the genre classification of Vampire Survivors-like games, focusing on "Vamp...
While the categories that are typically used to discriminate games have been useful in the past, mor...
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as a...
HCI has profoundly changed the way people work with computers, it also has the potential to help sha...
Game Genre Evolution for Educational Games Introduction Mass media, such as radio and television, ar...
The paper attempts to enter current discussions related to the perception of video games as art. The...