Recent developments in digital games technology, economy, and content have further expanded the popularity of the medium. At the same time, requirements for competent gaming or digital game literacy need to be reconsidered in the light of the rapid evolution of digital games. The paper outlines three important dimensions of contemporary video game literacy: (1) Resilience against effects of game content on automatic cognition (such as stereotypes and aggressive thinking), (2) the ability to cope with social affordances of multiplayer games, and (3) the ability to manage inertia processes in playing motivation that result in a perceived risk of losing investments of time and effort when deciding against playing. Finally, the importance to su...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
In the last two decades digital games have acquired more and more relevance in everyday life, as see...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
Recent developments in digital games technology, economy, and content have further expanded the popu...
This paper explores how media education principles can be extended to digital games, and whether the...
In the last decades, digital games have moved from niche to mainstream. As more people play, talk ab...
peer reviewedViolent digital game play has repeatedly been discussed to be strongly related to aggre...
Digital games and videogames are a part of the ecosystem of media around us, however, they are not g...
This thesis is the first attempt to construct a standardized measure of literacy for the medium of v...
Using today's video games in the classroom is beginning to become a reality. It’s perceived as a way...
Violent digital game play has repeatedly been discussed to be strongly related to aggression and emo...
Despite a turbulent ever-changing digital environment, it appears as if everyone who has access, is ...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
ABSTRACT The claim that video games are replacing literacy activities that is bandied about in the A...
This paper proposes a new theoretical framework or visual grammar for analysing visual aspects of di...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
In the last two decades digital games have acquired more and more relevance in everyday life, as see...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
Recent developments in digital games technology, economy, and content have further expanded the popu...
This paper explores how media education principles can be extended to digital games, and whether the...
In the last decades, digital games have moved from niche to mainstream. As more people play, talk ab...
peer reviewedViolent digital game play has repeatedly been discussed to be strongly related to aggre...
Digital games and videogames are a part of the ecosystem of media around us, however, they are not g...
This thesis is the first attempt to construct a standardized measure of literacy for the medium of v...
Using today's video games in the classroom is beginning to become a reality. It’s perceived as a way...
Violent digital game play has repeatedly been discussed to be strongly related to aggression and emo...
Despite a turbulent ever-changing digital environment, it appears as if everyone who has access, is ...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
ABSTRACT The claim that video games are replacing literacy activities that is bandied about in the A...
This paper proposes a new theoretical framework or visual grammar for analysing visual aspects of di...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
In the last two decades digital games have acquired more and more relevance in everyday life, as see...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...