Video game production has grown into a multi-billion dollar industry. While consumer demand for video games remains strong, an explanation for the demand is not so clear. It is likely, however, that a user\u27s degree of engagement with the game is relevant. An Engagement Questionnaire (EQ) was recently introduced to capture those dimensions that determine a user\u27s engagement while playing a video game. The goal was to develop a metric that could be applied to a broad range of games and players. The focus of the present study was to determine to what extent there were systematic differences between gamers of high- and low-ability with respect to the way they rated their most and least favorite video games. Specifically, we were interes...
The present study explores the role of intentions, habits, and addictive tendencies in people’s vide...
This study focused on the behaviours of adult video game players in the context of positive and nega...
This study explored relationships between personality, video game preference and gaming experiences....
Video game production has grown into a multi-billion dollar industry. While consumer demand for vide...
Video games continue to grown in popularity and presently account for annual revenues in the billion...
This paper begins with an argument that most measure development in the social sciences, with its re...
This paper begins with an argument that most measure development in the social sciences, with its re...
The aim of the study is to develop a new instrument to measure engagement in videogame play termed a...
In recent years, research on the psychological aspects and assessment of video games has become more...
Entertainment gaming research typically focuses on the underlying motivations for play and on the su...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
The present study explores the role of intentions, habits, and addictive tendencies in people's vide...
HIGHLIGHTS • Popular measures of videogame player experience typically have not been empirically val...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This study sought to examine how measures of player experience used in videogame research relate to ...
The present study explores the role of intentions, habits, and addictive tendencies in people’s vide...
This study focused on the behaviours of adult video game players in the context of positive and nega...
This study explored relationships between personality, video game preference and gaming experiences....
Video game production has grown into a multi-billion dollar industry. While consumer demand for vide...
Video games continue to grown in popularity and presently account for annual revenues in the billion...
This paper begins with an argument that most measure development in the social sciences, with its re...
This paper begins with an argument that most measure development in the social sciences, with its re...
The aim of the study is to develop a new instrument to measure engagement in videogame play termed a...
In recent years, research on the psychological aspects and assessment of video games has become more...
Entertainment gaming research typically focuses on the underlying motivations for play and on the su...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
The present study explores the role of intentions, habits, and addictive tendencies in people's vide...
HIGHLIGHTS • Popular measures of videogame player experience typically have not been empirically val...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This study sought to examine how measures of player experience used in videogame research relate to ...
The present study explores the role of intentions, habits, and addictive tendencies in people’s vide...
This study focused on the behaviours of adult video game players in the context of positive and nega...
This study explored relationships between personality, video game preference and gaming experiences....