Using content analysis, this research examines the portrayal of women and the use of violent themes in a sample of 33 popular Nintendo and Sega Genesis video games. It is proposed that video games, like other media forms, impact the identity of children. This analysis reveals that traditional gender roles and violence are central to many games in the sample. There were no female characters in 41% of the games with characters. In 28% of these, women were portrayed as sex objects. Nearly 80% of the games included aggression or violence as part of the strategy or object. While 27% of the games contained socially acceptable aggression, nearly half included violence directed specifically at others and 21% depicted violence directed at women. Mos...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...
Video games have been labeled a male space, and playing video games an activity created by men and f...
Using content analysis, this research examines the portrayal of women and the use of violent themes ...
AbstractGender-based violence is violence perpetrated against women, which is primarily or exclusive...
In the video games world, we often observe several stereotyped patterns between female and male char...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Despite the male dominated landscape of the video game industry, several games featuring female prot...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Previous research on video games in the United States has repeated the same mantra: women are sexual...
This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...
Video games have been labeled a male space, and playing video games an activity created by men and f...
Using content analysis, this research examines the portrayal of women and the use of violent themes ...
AbstractGender-based violence is violence perpetrated against women, which is primarily or exclusive...
In the video games world, we often observe several stereotyped patterns between female and male char...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Despite the male dominated landscape of the video game industry, several games featuring female prot...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Previous research on video games in the United States has repeated the same mantra: women are sexual...
This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...
Video games have been labeled a male space, and playing video games an activity created by men and f...