Cybersickness is a pervasive and deletenous effect of human-virtual environment interaction. This paper applies motion-sickness adaptation theory to cybersickness in virtual environments to determine if the degree of user-initiated control can suppress sickness. It is suggested that if users are allowed some level of control over their movement within a virtual environment, cybersickness will not be as severe as that resulting from an enviornment in which users must follow a predetermined (i.e., scripted) path of movement. While past motion-sickness studies have examined control versus no control, the present study focuses on modifying the level of user-initiated control such that it matches the needs of the task characteristics while minim...
Cybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that li...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Virtual reality (VR) technology promises to transform humanity. The technology enables users to expl...
Cybersickness is a pervasive and deleterious effect of human-virtual environment interaction. This p...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Drivers typically are less susceptible to motion sickness than passengers. The influence of vehicle ...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
Visually induced motion sickness, or cybersickness, has been well documented in all kinds of vehic...
Head-coupled (head-steered) virtual reality display systems can cause motion sickness (cyber-sicknes...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality....
Cybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that li...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Virtual reality (VR) technology promises to transform humanity. The technology enables users to expl...
Cybersickness is a pervasive and deleterious effect of human-virtual environment interaction. This p...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Drivers typically are less susceptible to motion sickness than passengers. The influence of vehicle ...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
Visually induced motion sickness, or cybersickness, has been well documented in all kinds of vehic...
Head-coupled (head-steered) virtual reality display systems can cause motion sickness (cyber-sicknes...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality....
Cybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that li...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Virtual reality (VR) technology promises to transform humanity. The technology enables users to expl...