This paper investigates the benefits of manipulating simulated time in virtual environments. Above real time training in virtual environments was tested by having subjects perform a simple tracking and targeting task under two levels of time compression in a virtual environment (real-time or l.Ox and 1.7x). Results indicated that within both subject groups (l.Ox and 1.7x), there were no significant differences detected between the perceived temporal and mental demands of the testing and training phases. This indicates that the VT group did not perceive the change in temporal demands between the training (1.7x) and the testing (l.Ox) phases. There were, however, significant differences in the perceived temporal demands between subject groups...
The need for evaluating task appropriateness in virtual training is discussed. A framework is devel...
Training to cope with negative emotions or stress is important for professionals with a high pressur...
This paper investigated the effect of task complexity on time estimation in the virtual reality envi...
The perceived duration of a time interval can seem shorter or longer relative to real time (i.e., so...
This paper examines the relationship between time and motion perception in virtual environments. Pre...
A major challenge in Virtual Reality is to achieve realism at interactive rates. However, the comput...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Time perception is essential to a user’s experience and interaction in immersive virtual environment...
Virtual reality is now being used throughout various sectors. It is a tool which is being increasing...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Delaying the presentation of information to one sensory modality relative to another drastically imp...
The present investigation evaluated the effects of virtual reality (VR) training on the performance,...
We present a first study of the effects of frame time variations, in both deviation around mean fram...
Training to cope with negative emotions or stress is important for professionals with a high pressur...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
The need for evaluating task appropriateness in virtual training is discussed. A framework is devel...
Training to cope with negative emotions or stress is important for professionals with a high pressur...
This paper investigated the effect of task complexity on time estimation in the virtual reality envi...
The perceived duration of a time interval can seem shorter or longer relative to real time (i.e., so...
This paper examines the relationship between time and motion perception in virtual environments. Pre...
A major challenge in Virtual Reality is to achieve realism at interactive rates. However, the comput...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Time perception is essential to a user’s experience and interaction in immersive virtual environment...
Virtual reality is now being used throughout various sectors. It is a tool which is being increasing...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Delaying the presentation of information to one sensory modality relative to another drastically imp...
The present investigation evaluated the effects of virtual reality (VR) training on the performance,...
We present a first study of the effects of frame time variations, in both deviation around mean fram...
Training to cope with negative emotions or stress is important for professionals with a high pressur...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
The need for evaluating task appropriateness in virtual training is discussed. A framework is devel...
Training to cope with negative emotions or stress is important for professionals with a high pressur...
This paper investigated the effect of task complexity on time estimation in the virtual reality envi...