Distributed real-time simulation requires a time and space coherent representation of a virtual environment. The Distributed Virtual Environment Real-time Simulation Network (Virtual Environment Real-time Network, or VERN) protocol forms the software basis for an environment that will support experiments with a network of visual simulators operating in a pseudo-universe. This paper explains the concepts and implementation of a virtual environment asynchronous real-time network (VEARN). The frame rate of a VEARN-based simulation is not affected by network communication. Instead a higher network speed improves the fidelity of the simulation\u27s interactions between objects. Loosely-coupled interactive simulation is thus realistic. Moreover, ...
The ability to analyze the behavior of large distributed sys-tems can be limited by the modeling too...
The data must be exchanged in real time, with level of fidelity sufficient to permit their acceptabl...
This paper explores the issues involved in designing and developing network software architectures f...
Distributed real-time simulation requires a time and space coherent representation of a virtual envi...
The Virtual Environment Realtime Network (VERN) is an object oriented testbed for the interconnectio...
We present a network software architecture for solving the problem of scaling large distributed simu...
Virtual reality is a useful tool to train individuals for various different situations or scenarios....
The ability to analyze the behavior of large distributed systems can be limited by the modeling tool...
Abstract—Real-time network simulation refers to simulating computer networks in real time so that th...
This thesis addresses problems fundamental to the creation of interactive 3D graphics appli-cations ...
In any distributed virttml simulation enviromnent, the underlying network architecture and its proto...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Virtual environments (VEs) are interactive computer simulations that immerse users in an alternate ...
The complexity and dynamics of the Internet is driving the demand for scalable and efficient network...
The ability to analyze the behavior of large distributed sys-tems can be limited by the modeling too...
The data must be exchanged in real time, with level of fidelity sufficient to permit their acceptabl...
This paper explores the issues involved in designing and developing network software architectures f...
Distributed real-time simulation requires a time and space coherent representation of a virtual envi...
The Virtual Environment Realtime Network (VERN) is an object oriented testbed for the interconnectio...
We present a network software architecture for solving the problem of scaling large distributed simu...
Virtual reality is a useful tool to train individuals for various different situations or scenarios....
The ability to analyze the behavior of large distributed systems can be limited by the modeling tool...
Abstract—Real-time network simulation refers to simulating computer networks in real time so that th...
This thesis addresses problems fundamental to the creation of interactive 3D graphics appli-cations ...
In any distributed virttml simulation enviromnent, the underlying network architecture and its proto...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Virtual environments (VEs) are interactive computer simulations that immerse users in an alternate ...
The complexity and dynamics of the Internet is driving the demand for scalable and efficient network...
The ability to analyze the behavior of large distributed sys-tems can be limited by the modeling too...
The data must be exchanged in real time, with level of fidelity sufficient to permit their acceptabl...
This paper explores the issues involved in designing and developing network software architectures f...