Distributed interactive simulation (DIS) is an ambitious attempt to seamlessly integrate heterogeneous simulators of various fidelity levels via a communications network to allow them to interact in the same synthetic environment, by means of standardized messages, known as DIS Protocol Data Units (PDUs). DIS traffic analysis has various purposes, one of which is capacity planning. This can be done effectively by understanding the traffic patterns of entities under specific maneuvers and interaction. In this paper, we characterize the traffic from DIS entities generated from computer generated forces (CGF) and manned simulators, in two cases. We characterize this by the issue rate of entity state PDUs, which comprises over 90% of DIS traffi...
International Telemetering Conference Proceedings / October 17-20, 1994 / Town & Country Hotel and C...
The road traffic density on highways and especially in cities is permanently increasing. An importa...
We analyse the network traffic of the online multiplayer first person shooter game Enemy Territory. ...
Distributed Interactive Simulation (DIS) is an architecture for building large-scale simulation mode...
Communication bandwidth and latency reduction techniques are developed for Distributed Interactive S...
Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types ...
Over the past few decades, there has been a great deal of attention paid to modelling the traffic ge...
Report gives analysis of the network traffic generated by the Distributed Interactive Simulation (DI...
This paper discusses the design, development, and use of a performance monitoring tool for Distribut...
We study the traffic generated by sessions of a popular multi-player network game. Our analysis indi...
Maintaining coherence between the independent views of multiple participants at distributed location...
Network games are becoming increasingly popular, but have received little attention from the academi...
During the past five years, Workshops on Standards for the Interoperability of Distributed Simulatio...
Achieving the real-time linkage among multiple, geographically-distant, local area networks that sup...
This paper presents our development of a synthetic traffic model for the interactive online computer...
International Telemetering Conference Proceedings / October 17-20, 1994 / Town & Country Hotel and C...
The road traffic density on highways and especially in cities is permanently increasing. An importa...
We analyse the network traffic of the online multiplayer first person shooter game Enemy Territory. ...
Distributed Interactive Simulation (DIS) is an architecture for building large-scale simulation mode...
Communication bandwidth and latency reduction techniques are developed for Distributed Interactive S...
Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types ...
Over the past few decades, there has been a great deal of attention paid to modelling the traffic ge...
Report gives analysis of the network traffic generated by the Distributed Interactive Simulation (DI...
This paper discusses the design, development, and use of a performance monitoring tool for Distribut...
We study the traffic generated by sessions of a popular multi-player network game. Our analysis indi...
Maintaining coherence between the independent views of multiple participants at distributed location...
Network games are becoming increasingly popular, but have received little attention from the academi...
During the past five years, Workshops on Standards for the Interoperability of Distributed Simulatio...
Achieving the real-time linkage among multiple, geographically-distant, local area networks that sup...
This paper presents our development of a synthetic traffic model for the interactive online computer...
International Telemetering Conference Proceedings / October 17-20, 1994 / Town & Country Hotel and C...
The road traffic density on highways and especially in cities is permanently increasing. An importa...
We analyse the network traffic of the online multiplayer first person shooter game Enemy Territory. ...