The study of users’ emotional behavior as an important aspect of the user experience has been receiving increasing attention for the past few years. In this paper we discuss the multi-component character of emotions and its consideration in the area of human-technology interaction. Based on the approach proposed by Scherer [1], various aspects of emotions were investigated in an interactive context: subjective feelings, physiological activation, motor expression, cognitive appraisals, and behavioral tendencies. In an experiment emotion-related changes were detected for a number of emo tional components by using a variety of methods: rating scales for sub jec tive feelings, electromyography of facial muscles, heart rate, electrodermal activi...
New theories on emotion emphasize the tight boundaries among emotion, motivation and cognition: acco...
Psychological disorders, including emotion and behavioral disorders, are common in the modern societ...
In the field of Affective Computing the affective experience (AX) of the user during the interaction...
User experience has become a key concept in investigating human-technology interaction. Therefore it...
I n the past, research on human–technology interaction has almost exclusively concentrated on aspect...
Emotions influence our cognitive functioning heavily. Therefore, it is interesting to develop measur...
Emotions are a relevant indicator of users’ acceptance of technologies. Despite users’ subjective fe...
Psycho-physiological analysis has gained greater attention in the last few decades in various fields...
Abstract. To improve human-computer interaction (HCI), computers need to recognize and respond prope...
Ten years after the foundation book "Affective Computing" which proposed concepts and approaches rel...
It is considered that emotion satisfies us and attracts us to use and love products, while cognition...
ABSTRACTWith the use of sensors to monitor the physical processes that correlateto particular behavi...
Cognitive-technical intelligence is envisioned to be constantly available and capable of adapting to...
This paper discusses the association of emotions as an underlying component of everyday human-comput...
Emotional experience has become an important topic in human–technology interaction research and desi...
New theories on emotion emphasize the tight boundaries among emotion, motivation and cognition: acco...
Psychological disorders, including emotion and behavioral disorders, are common in the modern societ...
In the field of Affective Computing the affective experience (AX) of the user during the interaction...
User experience has become a key concept in investigating human-technology interaction. Therefore it...
I n the past, research on human–technology interaction has almost exclusively concentrated on aspect...
Emotions influence our cognitive functioning heavily. Therefore, it is interesting to develop measur...
Emotions are a relevant indicator of users’ acceptance of technologies. Despite users’ subjective fe...
Psycho-physiological analysis has gained greater attention in the last few decades in various fields...
Abstract. To improve human-computer interaction (HCI), computers need to recognize and respond prope...
Ten years after the foundation book "Affective Computing" which proposed concepts and approaches rel...
It is considered that emotion satisfies us and attracts us to use and love products, while cognition...
ABSTRACTWith the use of sensors to monitor the physical processes that correlateto particular behavi...
Cognitive-technical intelligence is envisioned to be constantly available and capable of adapting to...
This paper discusses the association of emotions as an underlying component of everyday human-comput...
Emotional experience has become an important topic in human–technology interaction research and desi...
New theories on emotion emphasize the tight boundaries among emotion, motivation and cognition: acco...
Psychological disorders, including emotion and behavioral disorders, are common in the modern societ...
In the field of Affective Computing the affective experience (AX) of the user during the interaction...